Fullscreen problems

I don’t know if this has been asked yet, I’m new here… :wink:

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a
blank window is opened in the middle of the screen. The program still
accept input, so ESC or Q or whatever exits the problem, and clicking on
the close button on the blank window sometimes closes the app.

I’ve tried this with UT using SDL, glTron, and the SDL demo apps, and it’s
all the same. Someone said it might be because SDL uses DGA, and XF86 4.0
only has DGA 2.0, not 1.0. Is there a way to disable ALL use of DGA in
SDL, at least until XF86 4.01 is out (which should reenable DGA 1.0)? And
will SDL make use of the new DGA 2.0?

Thanks,
Sean Middleditch

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a

SoF works fine here with the NVIDIA drivers and SDL from CVS.

m.On Fri, Apr 28, 2000 at 11:50:19AM -0400, Sean Thomas Middleditch wrote:


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

Michael Vance wrote:> On Fri, Apr 28, 2000 at 11:50:19AM -0400, Sean Thomas Middleditch wrote:

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a

SoF works fine here with the NVIDIA drivers and SDL from CVS.

m.


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

Really? Well, doesn’t that suck. For me I mean.

Anyone have any idea why all my SDL fullscreen apps would give me that problem
then? I don’t actually know if it’s SDL specific, because the only other
fullscreen apps I have that don’t use SDL use Glide with my Voodoo 2, and that’s
completely unrelated to X.

This is getting irritating… :wink:

Sean Middleditch

Remember the drivers are only BETA… Wait for the full then you can
really complain. I only have trouble with the demos on OpenGl.

DaveOn Fri, 28 Apr 2000, Sean Thomas Middleditch wrote:

Michael Vance wrote:

On Fri, Apr 28, 2000 at 11:50:19AM -0400, Sean Thomas Middleditch wrote:

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a

SoF works fine here with the NVIDIA drivers and SDL from CVS.

m.


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

Really? Well, doesn’t that suck. For me I mean.

Anyone have any idea why all my SDL fullscreen apps would give me that problem
then? I don’t actually know if it’s SDL specific, because the only other
fullscreen apps I have that don’t use SDL use Glide with my Voodoo 2, and that’s
completely unrelated to X.

This is getting irritating… :wink:

Sean Middleditch

Good point. :wink:

Only with OpenGL? I have the problems with ALL fullscreen SDL apps, OpenGL or no.

Sean Middleditch

Dave wrote:> Remember the drivers are only BETA… Wait for the full then you can

really complain. I only have trouble with the demos on OpenGl.

Dave

On Fri, 28 Apr 2000, Sean Thomas Middleditch wrote:

Michael Vance wrote:

On Fri, Apr 28, 2000 at 11:50:19AM -0400, Sean Thomas Middleditch wrote:

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a

SoF works fine here with the NVIDIA drivers and SDL from CVS.

m.


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

Really? Well, doesn’t that suck. For me I mean.

Anyone have any idea why all my SDL fullscreen apps would give me that problem
then? I don’t actually know if it’s SDL specific, because the only other
fullscreen apps I have that don’t use SDL use Glide with my Voodoo 2, and that’s
completely unrelated to X.

This is getting irritating… :wink:

Sean Middleditch

I’ve just upgraded to XF86 4.0 and the new nVidia drivers. All SDL apps
that use fullscreen act REALLY weird… the whole screen turns black, and a

SoF works fine here with the NVIDIA drivers and SDL from CVS.

True – but this does vindicate a few of the more unusual problems that I’ve been having with XF86 4.0 and the DRI. Most
notably:

– seismic (my app) crashes, and pulls down the entire machine.
– Jabberwock (also my app) and testgl are not accelerated
– My port of Nehe’s lesson #19 is fine.

I’m catching bugs in my own sources, but I’m still finding interesting problems with other SDL GL apps. (The card checks out; I
shoved it into a Win98 machine with the drivers that came with it, works nicely) I am inclined to pin it on SDL… GLUT apps all
seem to check out… it may be my system configuration, however. I kludged it by not using a source tree. just using the standard
binaries, a 2.3.51 kernel, and an updated drm driver from the 3Dfx web site – however, that should all work.

You say SoF works? Hmm… any chance you could burn me an alpha version and send it my way? (My contract will hopefully be
arriving in the mail sometime soon, so it’s not like it’s something I wouldn’t see anyways or would be inclined to share)

m.

Nicho>On Fri, Apr 28, 2000 at 11:50:19AM -0400, Sean Thomas Middleditch wrote:

the sdl image lib only seems to load png’s with powers of two
it returns null on images with 50x50 but i scale in gimp to 64x64 and
it works !

how come ?

Oliver

the sdl image lib only seems to load png’s with powers of two
it returns null on images with 50x50 but i scale in gimp to 64x64 and
it works !

how come ?

Actually it loads in multiples of four. I’ll be working to fix this today.

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software