Fullscreen SDL & OpenGL

When exiting a fullscreen OpenGL app on Win98 (for me anyway), the
window does not completely disappear from the task bar after the app has
closed. I’ve seen this before (Quake II demo for one) and I believe it’s
a problem with where the window is destroyed in the code. Has anyone
else noticed this or is it just me?–
Mike Parker

When exiting a fullscreen OpenGL app on Win98 (for me anyway), the
window does not completely disappear from the task bar after the app has
closed. I’ve seen this before (Quake II demo for one) and I believe it’s
a problem with where the window is destroyed in the code. Has anyone
else noticed this or is it just me?

Do you have the problem with latest SDL release? I believe it was fixed
for SDL 1.2.5.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment