Nevermind, I realized it was the same, thanks. :)> ----- Original Message -----
From: Thomas Stian Bergheim
To: sdl at libsdl.org
Sent: Sunday, November 10, 2002 4:37 AM
Subject: SDL_GL_GetProcAddressIn win-world I would do something like
somevar = (PFNGLLOCKARRAYSEXTPROC)wglGetProcAdress(“glLockArraysEXT”);
I know I should use SD_GL_GETProcAddress( “glLockArraysEXT” ), but what type should I save it as ?
Thanks.