Fw: SDL_GL_GetProcAddress

Nevermind, I realized it was the same, thanks. :)> ----- Original Message -----

From: Thomas Stian Bergheim
To: sdl at libsdl.org
Sent: Sunday, November 10, 2002 4:37 AM
Subject: SDL_GL_GetProcAddress

In win-world I would do something like

somevar = (PFNGLLOCKARRAYSEXTPROC)wglGetProcAdress(“glLockArraysEXT”);

I know I should use SD_GL_GETProcAddress( “glLockArraysEXT” ), but what type should I save it as ?

Thanks.