I think its a shame when companies rewrite the details of open source licensing just for their own profit and blame it on some technical details.
It’s true that statically linking is’nt the same as shared libraries, but they do meet the intent of the whole original reason for that clause in the lgpl license.
its the case of the letter of the law vs. the law. And Glaxy gameworks is taking advantage of some small technicality at the most.
The shame of it is is that whole purpose of including the shared library clause was to make open source code a little more paulable to the commercial user
while at the same time bring a lot more varied technologies to the open source world.
The lgpl needs to be looked at and revised taking into account static linking.
other vendors offering lgpl licenses state that compliance is the following.
Any modification to source code must be available on a server or version control system publicly reachable.
The natural objects from the build must be published along with the headers files.
But reading the galaxygameworks requirements it sounds like these provisions taken directly from the lgpl license would still violate the sdl license, in fact it sounds like if others do not want to make all the source available under the gpl portion of the license they have to pay a fee.
This is not an issue for me because anything of mine that uses sdl will be gpl, However I give galaxcy gameworks a f+ for there implementation and use of the lgpl. It puts a stain on the whole purpose of open source as far as I am concerned. And will slow adaption of SDL on an iphone .
I only hope there will be a new version of the lgpl and gpl that address this issue very soon.
Erik Yuzwa wrote:> Ahh I missed that, thanks Bill
I caught the link to the SDL site but not the reverse one
Erik
** Sent from my iPhone so pls excuse any typos **
On 2010-02-16, at 4:01 PM, Bill Kendrick wrote:
On Tue, Feb 16, 2010 at 03:46:21PM -0700, Erik Yuzwa wrote:
Hey gang,
Just wondering if I missed a news release somewhere…
Came across “Galaxy Gameworks” which is apparently charging $500.00
for a commercial license to SDL 1.3The commercial license grants you personal e-mail support as well as
SDL for the iPhone.The language on the “about” page seems to imply that Sam runs Galaxy
Gameworks, yet nowhere on any of his pages I’ve found on google does
he mention “GG”…Correct, that’s Sam. See, for example:
http://forums.libsdl.org/viewtopic.php?t=5166&sid=1cd8f77a7d20bded78828e45a341f120And the FAQ that it links to:
http://www.galaxygameworks.com/license-FAQ.html–
-bill!
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