Is there a way I can build the SDL.dll (in VisualC++) to print out the statements contained within the DEBUG_TIMERS defines to a console window, so that I can actually see what values I am passing to the .dll, and the values that the .dll is attempting to pass back ?
I’m trying to get the addTimer callback to work in a Lisp environment but am experiencing constant crashes. I can’t statically link to the DLL, it has to be dynamic.
Thanks,
-Luke
Is there a way I can build the SDL.dll (in VisualC++) to print out the statements contained within the DEBUG_TIMERS defines to a console window, so that I can actually see what values I am passing to the .dll, and the values that the .dll is attempting to pass back ?
I’m trying to get the addTimer callback to work in a Lisp environment but am experiencing constant crashes. I can’t statically link to the DLL, it has to be dynamic.
I’m not sure how it works in a lisp environment, but in C and C++ there is
a library SDLmain.lib which contains code to redirect stdio to stderr.txt and
stdout.txt in the current directory.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment