Gl gui?

Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.

	Thanks

			Bob Pendleton

Here are some of them:

GLUI:
http://www.cs.unc.edu/~rademach/glui/

GLOW:
http://www.ugcs.caltech.edu/~dazuma/glow/---
Paulo Pinto (aka Moondevil in demoscene)
pjmlp_pt at yahoo.comhttp://www.progtools.org
"If you think education is expensive, try ignorance" - Derek Bok

----- Original Message -----
From: bob@pendleton.com (Bob Pendleton)
To:
Sent: Thursday, April 11, 2002 1:44 PM
Subject: [SDL] GL GUI?

Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.

Thanks

Bob Pendleton


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GLOW is a GLUT toolkit, and I believe GLUI is as well. I am working on a
very simple GUI framework since I’ll need one for Neither. It’s not ready
for primetime yet, but I’ll post a link when it is.On Thu, Apr 11, 2002 at 02:12:59PM +0100, Paulo Pinto wrote:

Here are some of them:

GLUI:
http://www.cs.unc.edu/~rademach/glui/

GLOW:
http://www.ugcs.caltech.edu/~dazuma/glow/


Joseph Carter Sooner or later, BOOM!

we need to split main into"core" and “wtf-uses-this”

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We have a GUI based on 2D surfaces, but mostly written
in Lua, plus a small set of low level C stuff. The
prototype proves very functional, and we already use it
in our product. We are migrating it to C and extend
to support GL too.

My test also shows it running fine with David Olofson’s
glSDL :wink: Nice work, david!

Regards,
.paul.On Thu, Apr 11, 2002 at 06:31:42AM -0700, Joseph Carter wrote:

On Thu, Apr 11, 2002 at 02:12:59PM +0100, Paulo Pinto wrote:

Here are some of them:

GLUI:
http://www.cs.unc.edu/~rademach/glui/

GLOW:
http://www.ugcs.caltech.edu/~dazuma/glow/

GLOW is a GLUT toolkit, and I believe GLUI is as well. I am working on a
very simple GUI framework since I’ll need one for Neither. It’s not ready
for primetime yet, but I’ll post a link when it is.


Joseph Carter Sooner or later, BOOM!

we need to split main into"core" and “wtf-uses-this”

you may want to look at : http://sourceforge.net/projects/glgui/

Bob Pendleton wrote:> Anyone know of a gui written on top of OpenGL? That is, a GUI that only

uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.

            Thanks

                            Bob Pendleton

Yes, I am writing one.
It is still in alpha stage and some standard widgets are missing, but
hopefully this will be fixed with one of the next releases.

Take a look at http://libufo.sf.net
LibUFO uses only OpenGL calls and therefore depends only on OpenGL (and the
boehm garbage collector).On Thursday 11 April 2002 14:44, Bob Pendleton wrote:

Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.


Johannes Schmidt

< http://libufo.sourceforge.net > Your widget set for OpenGL

Ah! Good to hear! :slight_smile: (Success report, for a change. :wink:

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> http://olofson.net -'On Thursday 11 April 2002 16:37, paul at theV.net wrote:

We have a GUI based on 2D surfaces, but mostly written
in Lua, plus a small set of low level C stuff. The
prototype proves very functional, and we already use it
in our product. We are migrating it to C and extend
to support GL too.

My test also shows it running fine with David Olofson’s
glSDL :wink: Nice work, david!