Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.
Thanks
Bob Pendleton
Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.
Thanks
Bob Pendleton
Here are some of them:
GLUI:
http://www.cs.unc.edu/~rademach/glui/
GLOW:
http://www.ugcs.caltech.edu/~dazuma/glow/---
Paulo Pinto (aka Moondevil in demoscene)
pjmlp_pt at yahoo.com – http://www.progtools.org
"If you think education is expensive, try ignorance" - Derek Bok
----- Original Message -----
From: bob@pendleton.com (Bob Pendleton)
To:
Sent: Thursday, April 11, 2002 1:44 PM
Subject: [SDL] GL GUI?Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.Thanks
Bob Pendleton
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GLOW is a GLUT toolkit, and I believe GLUI is as well. I am working on a
very simple GUI framework since I’ll need one for Neither. It’s not ready
for primetime yet, but I’ll post a link when it is.On Thu, Apr 11, 2002 at 02:12:59PM +0100, Paulo Pinto wrote:
Here are some of them:
–
Joseph Carter Sooner or later, BOOM!
we need to split main into"core" and “wtf-uses-this”
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We have a GUI based on 2D surfaces, but mostly written
in Lua, plus a small set of low level C stuff. The
prototype proves very functional, and we already use it
in our product. We are migrating it to C and extend
to support GL too.
My test also shows it running fine with David Olofson’s
glSDL Nice work, david!
Regards,
.paul.On Thu, Apr 11, 2002 at 06:31:42AM -0700, Joseph Carter wrote:
On Thu, Apr 11, 2002 at 02:12:59PM +0100, Paulo Pinto wrote:
Here are some of them:
GLOW is a GLUT toolkit, and I believe GLUI is as well. I am working on a
very simple GUI framework since I’ll need one for Neither. It’s not ready
for primetime yet, but I’ll post a link when it is.–
Joseph Carter Sooner or later, BOOM!we need to split main into"core" and “wtf-uses-this”
you may want to look at : http://sourceforge.net/projects/glgui/
Bob Pendleton wrote:> Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.Thanks Bob Pendleton
Yes, I am writing one.
It is still in alpha stage and some standard widgets are missing, but
hopefully this will be fixed with one of the next releases.
Take a look at http://libufo.sf.net
LibUFO uses only OpenGL calls and therefore depends only on OpenGL (and the
boehm garbage collector).On Thursday 11 April 2002 14:44, Bob Pendleton wrote:
Anyone know of a gui written on top of OpenGL? That is, a GUI that only
uses GL calls to render the GUI? I found what claims to be one that
works with GLUT, but it is completely undocumented.
–
Johannes Schmidt
< http://libufo.sourceforge.net > Your widget set for OpenGL
Ah! Good to hear! (Success report, for a change.
//David Olofson — Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |
-------------------------------------> http://olofson.net -'On Thursday 11 April 2002 16:37, paul at theV.net wrote:
We have a GUI based on 2D surfaces, but mostly written
in Lua, plus a small set of low level C stuff. The
prototype proves very functional, and we already use it
in our product. We are migrating it to C and extend
to support GL too.My test also shows it running fine with David Olofson’s
glSDL Nice work, david!