Guide to get SDL working on Android?

I’ve spend hours, day’s trying to get working SDL for Android. I’ve failed. I’ve managed to get 3.2.0 working, but it will not compile with SDL_image, SDL_NET etc. Spews NDK errors as soon you add the folders. I tried SDL 2.30.6, that will compile with SDL_image etc, but fails to initialize SDL and crashes. It feels like I’m going around in circles. I can’t update my game on Google-play ever since they forced SDK 34.

honestly I think Google hates developers and actively undermines their efforts and wants all of them to fail.

I have nothing useful to say. every time I try to use Android tooling, I feel like killing myself.

good luck and I wish you the best

sometimes I think about creating a HTML5 build and using some magic to wrap it into a APK, or somehow leverage some game engine like Unity to somehow ship SDL programs

Many other’s complaining about it with other development, even Unity. It feels like I need to use SDL 3.2.0 to get SDK34 working on my phone. I got it working, but SDL commands might required a modification but I can’t get the other SDL libs such image and network to compile.