I’ve spend hours, day’s trying to get working SDL for Android. I’ve failed. I’ve managed to get 3.2.0 working, but it will not compile with SDL_image, SDL_NET etc. Spews NDK errors as soon you add the folders. I tried SDL 2.30.6, that will compile with SDL_image etc, but fails to initialize SDL and crashes. It feels like I’m going around in circles. I can’t update my game on Google-play ever since they forced SDK 34.
honestly I think Google hates developers and actively undermines their efforts and wants all of them to fail.
I have nothing useful to say. every time I try to use Android tooling, I feel like killing myself.
good luck and I wish you the best
sometimes I think about creating a HTML5 build and using some magic to wrap it into a APK, or somehow leverage some game engine like Unity to somehow ship SDL programs
Many other’s complaining about it with other development, even Unity. It feels like I need to use SDL 3.2.0 to get SDK34 working on my phone. I got it working, but SDL commands might required a modification but I can’t get the other SDL libs such image and network to compile.