Happy New Year!

Cheers! :slight_smile:

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment

Same to you Sam!

::cheers::> ----- Original Message -----

From: slouken@twomix.devolution.com (Sam Lantinga)
To:
Sent: Sunday, January 01, 2006 3:08 AM
Subject: [SDL] Happy New Year!

Cheers! :slight_smile:

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Thank you. Happy New Year to you, too, Sam!

ChrisOn 1/1/06, Sam Lantinga wrote:

Cheers! :slight_smile:


E-Mail: Chris Nystrom
Blog: http://newio.blogspot.com/
AIM: nystromchris

happy new year everyone.

To all out there !

happy new Year from me too :slight_smile:

-Daniel Stecker, Sploindy Software> ----- Original Message -----

From: slouken@twomix.devolution.com (Sam Lantinga)
To:
Sent: Sunday, January 01, 2006 12:08 PM
Subject: [SDL] Happy New Year!

Cheers! :slight_smile:

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

from me too!On 1/1/06, Daniel Stecker wrote:

happy new Year from me too :slight_smile:

-Daniel Stecker, Sploindy Software

----- Original Message -----
From: “Sam Lantinga”
To:
Sent: Sunday, January 01, 2006 12:08 PM
Subject: [SDL] Happy New Year!

Cheers! :slight_smile:

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Happy 2006 everyone :)–
Gabriel Gambetta
Mystery Studio - http://www.mysterystudio.com
Gabriel on Graphics - http://gabrielongraphics.blogspot.com

Sam Lantinga wrote:

Cheers! :slight_smile:

-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Happy new years everyone!
Good luck to you all in 2006.

Halsafar

I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I’ve founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Congrats on getting the company launched. I wish you all the best on your
new endeavor.
I hope it is tremendously fruitful and it repays you tenfold for all of the
hard work you’ve put into SDL.On Thu, Jan 1, 2009 at 12:11 AM, Sam Lantinga wrote:

I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I’ve founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

If you had more time on your hands, I would think this company could make
some good money in advertising SDL games.

Jonny DOn Thu, Jan 1, 2009 at 11:03 AM, Rick R <rick.richardson at gmail.com> wrote:

Congrats on getting the company launched. I wish you all the best on your
new endeavor.
I hope it is tremendously fruitful and it repays you tenfold for all of the
hard work you’ve put into SDL.

On Thu, Jan 1, 2009 at 12:11 AM, Sam Lantinga wrote:

I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I’ve founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

That seems like a bit of a short circuit to me. Wouldn’t promoting
technologies built on SDL increase the perceived suitability of SDL to
a variety of applications? Wouldn’t that in turn increase demand for
the consulting and other services Sam and company offer?

I mean if you’re just going to sell ad space for immediate monetary
gratification, why restrict yourself to advertising games that use
SDL? Why not just advertise whatever pays?On Thu, Jan 1, 2009 at 11:25 AM, Jonathan Dearborn wrote:

If you had more time on your hands, I would think this company could make
some good money in advertising SDL games.


http://codebad.com/

Le Wed, 31 Dec 2008 21:11:34 -0800
Sam Lantinga a _crit:

I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I’ve founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Happy new year Sam,

Good luck with your new company.

Maybe I’ll find time this year to port the Atari part of SDL 1.2 to SDL
1.3, even if 1.3 does not suit non-hardware accelerated platforms. But
I would not count too much on it, as I am busy with many more
projects :-).–
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Sp?cialit?: D?veloppement, jeux

It seems that color palettes are on their way out Patrice. I can’t see
how you’d run on Atari without that.On Fri, Jan 2, 2009 at 11:08 AM, Patrice Mandin <mandin.patrice at orange.fr> wrote:

Maybe I’ll find time this year to port the Atari part of SDL 1.2 to SDL
1.3, even if 1.3 does not suit non-hardware accelerated platforms.


http://codebad.com/

It seems that color palettes are on their way out Patrice. I can’t see
how you’d run on Atari without that.
What do you mean by that? Does SDL 1.3 not support palettes?>----- Original Message ----
From: Donny Viszneki <donny.viszneki at gmail.com>
Subject: Re: [SDL] Happy New Year!

I hope that doesn’t mean having to stick with SDL 1.2 for those projects…
Is 1.3 meant to be a complete replacement or just a fork with 1.2 as a
contemporary?

Jonny DOn Fri, Jan 2, 2009 at 11:25 AM, Mason Wheeler wrote:

----- Original Message ----

From: Donny Viszneki <donny.viszneki at gmail.com>
Subject: Re: [SDL] Happy New Year!

It seems that color palettes are on their way out Patrice. I can’t see
how you’d run on Atari without that.
What do you mean by that? Does SDL 1.3 not support palettes?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Nope, I decided to keep 8-bit displays for now. It doesn’t make a lot of
sense in a windowed environment, but it’s pretty useful for older fullscreen
games.

See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC> On Fri, Jan 2, 2009 at 11:08 AM, Patrice Mandin <mandin.patrice at orange.fr> wrote:

Maybe I’ll find time this year to port the Atari part of SDL 1.2 to SDL
1.3, even if 1.3 does not suit non-hardware accelerated platforms.

It seems that color palettes are on their way out Patrice. I can’t see
how you’d run on Atari without that.

Do none of the ST/TT/Falcons support – what would you call it, 'true color?'
i.e., do you ALWAYS have to use palettes with SDL games on Ataris?

(I’m more of an Atari 8-bit guy… if we had SDL, it’d have to be
restricted to 4-color palettes or remapping colors to weird software-driven
modes, like 80x192 12bpp, 160x192 6bpp or 320x192 3bpp :slight_smile: )On Fri, Jan 02, 2009 at 11:19:59AM -0500, Donny Viszneki wrote:

On Fri, Jan 2, 2009 at 11:08 AM, Patrice Mandin <mandin.patrice at orange.fr> wrote:

Maybe I’ll find time this year to port the Atari part of SDL 1.2 to SDL
1.3, even if 1.3 does not suit non-hardware accelerated platforms.

It seems that color palettes are on their way out Patrice. I can’t see
how you’d run on Atari without that.


-bill!
“Tux Paint” - free children’s drawing software for Windows / Mac OS X / Linux!
Download it today! http://www.tuxpaint.org/

Hello !

Do none of the ST/TT/Falcons support – what would you call it, 'true color?'
i.e., do you ALWAYS have to use palettes with SDL games on Ataris?

From what i remember at least the Falcon had
a hicolor mode with 16bit depth. I don’t think it had
a truecolor mode with 24bit oder 32bit depth.

But HiColor is still better than using palettes,
if it is fast enough on these machines.

CU