Im using SDl2.0 + opengl, im creating window on two monitors as each monitor having one window…i used “SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL” flags on SDL_CreateWindow…
when i tried to update the other window using “SDL_GL_SwapWindow” there is lots of flickering on both windows…
but when i removed "SDL_WINDOW_BORDERLESS " now window is with border, but now i tried to update the other window using “SDL_GL_SwapWindow” there is no flickering on both windows.
why this behaviour? i did any thing wrong? please help me
I suspect you’re only seeing a symptom of a problem. What does your render
loop look like? If your vsync is disabled, try enabling it.On Thu, Oct 24, 2013 at 1:04 AM, sf wrote:
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Im using SDl2.0 + opengl, im creating window on two monitors as each
monitor having one window…i used “SDL_WINDOW_BORDERLESS |
SDL_WINDOW_OPENGL” flags on SDL_CreateWindow…
when i tried to update the other window using “SDL_GL_SwapWindow” there is
lots of flickering on both windows…
but when i removed "SDL_WINDOW_BORDERLESS " now window is with border, but
now i tried to update the other window using “SDL_GL_SwapWindow” there is
no flickering on both windows.
why this behaviour? i did any thing wrong? please help me