Hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game

Hi… i’ve been working on this on and off for a while, i’ve just started
back n it again, making loading levels and level files a little more sane,
but making the level designer sane is a little beyond me…

http://www.cloudsprinter.com/random/blobobot.zip

it does have a google code section but it isnt set up fully yet…

so if anyone can help create the level designer so its modular and sane to
use please contact or dive in ( right now i’m working on the actual game and
doing the levels half manually half some other crazy ways )

if this isnt the right place to start asking for help, sorry, please point
me in the direction on a sdl friendly area of helpers

sorry if this has already arrived on the list i just started using the big
google to send emails via my cloudsprinter address ( my cloudsprinter
webserver is to secure and dosnt like the 3g connection i am curently using
)

Hi, Neil.

The link seems to be down.
Actually, I may be interested, if you can go on details about it.

Thanks.

Leonardo

2008/11/9 Neil White :> Hi… i’ve been working on this on and off for a while, i’ve just started

back n it again, making loading levels and level files a little more sane,
but making the level designer sane is a little beyond me…

http://www.cloudsprinter.com/random/blobobot.zip

it does have a google code section but it isnt set up fully yet…

so if anyone can help create the level designer so its modular and sane to
use please contact or dive in ( right now i’m working on the actual game and
doing the levels half manually half some other crazy ways )

if this isnt the right place to start asking for help, sorry, please point
me in the direction on a sdl friendly area of helpers

sorry if this has already arrived on the list i just started using the big
google to send emails via my cloudsprinter address ( my cloudsprinter
webserver is to secure and dosnt like the 3g connection i am curently using
)


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi, Neil.

The link seems to be down.
Actually, I may be interested, if you can go on details about it.

http://www.cloudsprinter.com/random/blobobot.zip – this one surley works,
i just dloaded it, but the server is on a machine from the stonea age
connected to the internet by wet string.

well, it’s a platform game who’s main objective is not to be just another
rubbish open source platform game ( sorry anyone who has made a open source
platform game )

right now it is controlled by either keys or mouse, the mouse contol is
actually quite playable ( this i thought for just to be different (yes i
know abuse) and perhaps a DS / Wii port )

it is still just basic jumping about collecting blobs, with baddies that go
up and down, baddies that go left and right, and baddies that go in circles
(not uploaded yet)

with gun turrets that shoot side to side, up and down and diagonal gun
turrets, that shoot bullets.

also it has platforms that go up and down and platforma that gop left and
right, soon i hope to put platforms that rotatin in circles

this was all started when i was still in little much clue about coiding C
properly so is basicallly a big fat mess, esp the level designer

right now i would like help getting a half decent level designer cos it is a
mess, and gettiong a simple way to make levels with all the options
avaliable, and leaving it open to add new features for later level features
is a little beyond me

i have some time today so hopefully i will at least make a decent first
level…

i was doing some madness of trying to actually draw the levels in inkscape,
save out as a basic svg file then read that in, but my regexp / xml file
parsing skills fail. a bit

right now level files look like this…

item x y speed health direction whatever length
eg…
plat1 200 400 5
platform 1 x200 y400 length5

anyway…

thanks

ps still figuring out this google mail shonk business… i hate web 2.0 or
whatever its called this weekOn Mon, Nov 10, 2008 at 2:14 AM, Leonardo Guilherme < leonardo.guilherme at gmail.com> wrote:

Hey,

I don’t know if this helps, but you can look at the level editor for GigaSun Jet for ideas. It’s not at all complete; You can only make walls. It’s also not very clean. Regardless, you might find inspiration.

http://pubpages.unh.edu/~jmb97/GigaSun%20Jet.html

Jonny DDate: Mon, 10 Nov 2008 10:46:51 +0000
From: neil@cloudsprinter.com
To: sdl at lists.libsdl.org
Subject: Re: [SDL] hi - looking for a little help with some stuff - level designer improvements for my SDL platfom game

On Mon, Nov 10, 2008 at 2:14 AM, Leonardo Guilherme <leonardo.guilherme at gmail.com> wrote:

Hi, Neil.

The link seems to be down.

Actually, I may be interested, if you can go on details about it.
http://www.cloudsprinter.com/random/blobobot.zip – this one surley works, i just dloaded it, but the server is on a machine from the stonea age connected to the internet by wet string.

well, it’s a platform game who’s main objective is not to be just another rubbish open source platform game ( sorry anyone who has made a open source platform game )

right now it is controlled by either keys or mouse, the mouse contol is actually quite playable ( this i thought for just to be different (yes i know abuse) and perhaps a DS / Wii port )

it is still just basic jumping about collecting blobs, with baddies that go up and down, baddies that go left and right, and baddies that go in circles (not uploaded yet)

with gun turrets that shoot side to side, up and down and diagonal gun turrets, that shoot bullets.

also it has platforms that go up and down and platforma that gop left and right, soon i hope to put platforms that rotatin in circles

this was all started when i was still in little much clue about coiding C properly so is basicallly a big fat mess, esp the level designer

right now i would like help getting a half decent level designer cos it is a mess, and gettiong a simple way to make levels with all the options avaliable, and leaving it open to add new features for later level features is a little beyond me

i have some time today so hopefully i will at least make a decent first level…

i was doing some madness of trying to actually draw the levels in inkscape, save out as a basic svg file then read that in, but my regexp / xml file parsing skills fail. a bit

right now level files look like this…

item x y speed health direction whatever length
eg…
plat1 200 400 5
platform 1 x200 y400 length5

anyway…

thanks

ps still figuring out this google mail shonk business… i hate web 2.0 or whatever its called this week


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