High memory usage


I have a game, developed originally in OpenGL, which uses ~64mb VRAM. I’ve made a D3D backend plug-in, using SDL, and now (with all OpenGL stuff disabled) it uses ~300mb VRAM.

This is a dual monitor game, and (I believe) I have to create textures twice if I want to have the same images on both windows (so each rendering context/device/whatever needs it’s own copy of image data). Is this correct, still? Even so, it would not explain the massive increase in memory usage.

I am on an OLD version of 1.3 - but I will update to 2.0 very soon.