How differently?

HI! I ask to write me how it it was been possible to write following
functions so in order to she made the same differently but without use
SDL_Flip(80). I’m sorry behind my English.

int kolysanie_statkami()
{
ball[0]=IMG_Load(“czaszka.bmp”);
ball[1]=IMG_Load(“czaszka.bmp”);

    while(pl==false)
    {
   for(int i=0;i<=50;++i)

    {
        apply_surface(++i, 40, ball[0], screen );
        apply_surface(++i+80, 40, ball[1], screen );
        //Szybkosc ko?ysania
        SDL_Delay(80);
        SDL_Flip(screen);
    }
     for(int j=50;j>=0;--j)

    {
       apply_surface(--j, 40, ball[0], screen );
       apply_surface(--j+80,40, ball[1], screen );
       //Szybkosc ko?ysania
        SDL_Delay(80);
       SDL_Flip(screen);
    }

 }

}

Hi!

Are the balls too fast?

Or does it flicker and flash?> ----- Original Message -----

From: sdl-bounces@lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of krzysztof posluszny
Sent: Wednesday, April 02, 2008 10:49 AM
To: sdl at lists.libsdl.org
Subject: [SDL] How differently?

HI! I ask to write me how it it was been possible to write following
functions so in order to she made the same differently but without use
SDL_Flip(80). I’m sorry behind my English.

int kolysanie_statkami()
{
ball[0]=IMG_Load(“czaszka.bmp”);
ball[1]=IMG_Load(“czaszka.bmp”);

    while(pl==false)
    {
   for(int i=0;i<=50;++i)

    {
        apply_surface(++i, 40, ball[0], screen );
        apply_surface(++i+80, 40, ball[1], screen );
        //Szybkosc ko?ysania
        SDL_Delay(80);
        SDL_Flip(screen);
    }
     for(int j=50;j>=0;--j)

    {
       apply_surface(--j, 40, ball[0], screen );
       apply_surface(--j+80,40, ball[1], screen );
       //Szybkosc ko?ysania
        SDL_Delay(80);
       SDL_Flip(screen);
    }

 }

}


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This is not most important I dissolved problem into different way already.
Thank you