How do I make the console window dissapear

…in Windows that is using SDL?

I’ve tried to find the solution in examples or demos
before but I haven’t found any yet.
ie: Gimp also does that …first it opens a console
window and then the main program.

However, I would like to get rid of this in my own
programs but I would still like to stick to the
standard “main(int argc, char* argv)” solution if
that’s possible?

/Anders_____________________________________________________
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Hi

You don’t say what compiler you are using.

If you are using MS Visual C++, go into the project settings window and in
the linker options replace

/subsystem:console

with

/subsystem:windows

That will get rid of the console window for you.

Steve> ----- Original Message -----

From: Anders Lowgren [mailto:andersdarliah@yahoo.com]
Sent: 20 November 2001 23:59
To: sdl at libsdl.org
Subject: [SDL] How do I make the console window dissapear

…in Windows that is using SDL?

I’ve tried to find the solution in examples or demos
before but I haven’t found any yet.
ie: Gimp also does that …first it opens a console
window and then the main program.

However, I would like to get rid of this in my own
programs but I would still like to stick to the
standard “main(int argc, char* argv)” solution if
that’s possible?

/Anders


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— Steve Lupton skrev: > Hi>

You don’t say what compiler you are using.

If you are using MS Visual C++, go into the project
settings window and in
the linker options replace

/subsystem:console

with

/subsystem:windows

That will get rid of the console window for you.

Steve

-----Original Message-----
From: Anders Lowgren
[mailto:@Anders_Lowgren]
Sent: 20 November 2001 23:59
To: sdl at libsdl.org
Subject: [SDL] How do I make the console window
dissapear

…in Windows that is using SDL?

I’ve tried to find the solution in examples or demos
before but I haven’t found any yet.
ie: Gimp also does that …first it opens a console
window and then the main program.

However, I would like to get rid of this in my own
programs but I would still like to stick to the
standard “main(int argc, char* argv)” solution if
that’s possible?

/Anders


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SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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confidential and
intended solely for the use of the individual or
entity to whom they
are addressed. If you have received this email in
error please notify
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I just found the answer in the FAQ sorta but thanx
anyway, I was creating a console project ( I thought I
had to because the "main(int argc, char* argv[])"
entry ).

It’s correct, I need to create a standard Win32
Application.

That’s what I like the best with SDL so far that the
window stuff is hidden and you can start with the
standard main() and even implement OpenGL without
having to write a full page of init and register
Window stuff before.

The documentation in the headers are excellent too as
you can find what you want right there most of the
time.

/Anders


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