Hi,
When I’m in double-buffer mode
I want to do simple blur effect
I want to blit last rendered screen into current with 30% alpha
How can I read dual(visible) video surface after SDL_Flip ?
Woid
Hi,
When I’m in double-buffer mode
I want to do simple blur effect
I want to blit last rendered screen into current with 30% alpha
How can I read dual(visible) video surface after SDL_Flip ?
Woid