HI all,
Is this the right way of creating texture to render 1280*720 [ hd version] image?
I am receiving the packet from RTSP server through ffmpeg, and decoding and getting frame.
To render i follow the below steps.
bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 1280, 720);
SDL_RenderSetLogicalSize(renderer, 1280, 720);
while (1)
{
Handling SDL Event. ->
for (; {
while ( SDL_PollEvent(&event))
switch (event.type) {
case SDL_QUIT:
case SDL_KEYDOWN:
SDL_Quit ();
exit (0);
break;
case DISPLAY_IMAGE:
SDL_UpdateYUVTexture(bmp, NULL, pFrame->data[0],
pFrame->linesize[0], pFrame->data[1], pFrame->linesize[1],
pFrame->data[2], pFrame->linesize[2]);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, bmp, NULL, NULL);
SDL_RenderPresent(renderer);
break;
}
}
Also,
From some other thread, i will push the event like:
SDL_Event event;
event.type = DISPLAY_IMAGE;
SDL_PushEvent (&event);
Kindly tell me if this is the right practice ?