How to link libSDL2.a to Anrdoid.mk

Well, I’m using Linux, and I created symbolic links to all my libraries (including SDL) in my jni/ directory:

Code:

-rw-rw-r–. 1 philip philip 37 Dec 20 21:15 Android.mk
-rw-rw-r–. 1 philip philip 63 Jan 26 12:48 Application.mk
lrwxrwxrwx. 1 philip philip 15 Dec 20 21:15 png -> …/…/…/…/png
lrwxrwxrwx. 1 philip philip 15 Dec 20 21:15 SDL -> …/…/…/…/SDL
lrwxrwxrwx. 1 philip philip 21 Dec 20 21:15 SDL_image -> …/…/…/…/SDL_image
lrwxrwxrwx. 1 philip philip 21 Dec 20 21:15 SDL_mixer -> …/…/…/…/SDL_mixer
drwxrwxr-x. 2 philip philip 4096 Feb 16 16:00 src

So I don’t have all the source code for the libraries actually stored in my repository.

Not sure how this would work on Windows, but it seems to be a good solution for me on Linux.

Cheers,
Philip.------------------------
Please support my free Android game, xorf (https://play.google.com/store/apps/details?id=com.sensemagic.gravity). It uses SDL 2.0, SDL_image and SDL_mixer.

**

Well, I’m using Linux, and I created symbolic links to all my libraries
(including SDL) in my jni/ directory:

lrwxrwxrwx. 1 philip philip 15 Dec 20 21:15 SDL -> …/…/…/…/SDL
lrwxrwxrwx. 1 philip philip 21 Dec 20 21:15 SDL_mixer ->
…/…/…/…/SDL_mixer
drwxrwxr-x. 2 philip philip 4096 Feb 16 16:00 src

So I don’t have all the source code for the libraries actually stored in
my repository.

Not sure how this would work on Windows, but it seems to be a good
solution for me on Linux.

I’ve done the same thing in my project, if you use SVN you can also check
in the links :slight_smile:

Actually my SVN works both on linux (work) and osx (home), without changes,
also for the android-project subdirectory (obviously I’ve the sources of
the libraries I use in both machines). The game itself can compile for
windows, linux, osx, ios, android, that’s the power of SDL. :slight_smile: (
http://etw.svn.sourceforge.net/viewvc/etw/ )

I fear this could not work on windows. I wonder how SVN handles links at
all in the win32/64 client…


Bye,
Gabry