How to make a button

Hi!
First of all thx for all answers i got.

I’ll explain what i have to do with sld (i’m a student working with 12
people on a project.)
Take a room with 16 pc with 16 camera on tehm. It is a course room. There’s
1 pc master, the others are students. Near each pc there’s a vga screen that
shows what it’s own camara is filming.
Since it is a course room the master must see what students’ camras are
filming (one by one not all at teh same time) and also what he is sending to
the students. And students must see the master’s one.
I’m designing the interface of this porject. So i have to have 2 vidoes one
the master’s screen and one fr the students’ one.
I mus also design some actions (for example drawing one a video and send the
draw to the students), fullscreen and some more.

We developping this project on windows (thanks to cygwin). My question is :
the libraries you told me about are on cygwin or just on linux (and can i
use them with cygwin?)

I don’t ask you to do my job lol. I wanted you to know what i’m doing. It
would help you to answer me (and then it would help me).

Thx

PS: I’m french… That’s why my english is so poor…_________________________________________________________________
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We developping this project on windows (thanks to cygwin). My question is :
the libraries you told me about are on cygwin or just on linux (and can i
use them with cygwin?)

GTK+ isn’t really stable on Windows, last I heard.
Qt, however is.

Based on your project, though, simply making your OWN “buttons” on the
screen, and testing for when they’re clicked using regular SDL events,
should work just fine.

GTK+ and Qt and Windows’ API and so forth are necessary when you need
to use a lot of complicated widgets (scrollbars, pulldown menus,
checkboxes, chunks of HTML-marked-up-text, etc.) and sane integration with
the ‘rest’ of the system (ie, other apps or the GUI-level of the OS or
environment).

Like Sam said, there are a number of widget libraries /for/ SDL.
ie, rather than using Qt/GTK+/Windows/MacOS/whatever widgets around
your SDL app., you can use one of these libraries to present the GUI
within the SDL app.

This has the advantage of allowing you to worry only about that widget
GUI API.

It also causes your app. to look-and-feel the same across
all of the various OSes SDL supports. To some, that’s an advantage…
to others, that’s a disadvantage. I, for example, would prefer my app’s
interface to look and feel like whatever the user is used to, and be able
to take advantage of their UI settings. But since I stick to games,
I never need complicated widgets anyway :slight_smile:

> PS: I'm french... That's why my english is so poor..

Better than my French. :slight_smile: (I can say “oui” :slight_smile: … I think I can spell it, too)

Hope I’ve helped… gotta run!

-bill!On Thu, Mar 14, 2002 at 12:02:44PM +0000, olivier caignart wrote: