Hello i’m using a native resolution of 320x240 and with scaling to support standard screens. If I use:
SDL_SetHint (SDL_HINT_RENDER_SCALE_QUALITY, RENDER_SCALE_LINEAR);
I have big problems with artefacts especially the textures of fonts where the transparency is badly cut with lines. Setting the quality to “0” fixes the problem, but the rendering is too raw.
Is there a way to fix the problem without rewriting a renderer in OpenGL?
Thank you by advance for your helping.