How to start using SDL : Mac OS 10.11.6 (El Capitan)

I want to apologize in advance for the length of my topic but I wanted to make all information available to be as complete as possible. Also uploading is not allowed at this point.

Mac OS 10.11.6 (El Capitan)
MacBook Pro 17" (Early 2009)
8GB DDR3 (1067 Mhz)
NVIDIA GeForce 9600M GT 512 MB
Admin Privileges: YES

I am having an issue of how to get started with SDL on Mac OS (others to be continued). I have been reading a lot of web forms, tutorials, documents, and videos and still have come up short on understanding what I have missed/misunderstood?! So please correct me if I am wrong on anything!

I have started a clean slate. Started with downloading the source code (here: https://www.libsdl.org/download-2.0.php). Then decompressed the file. Opened up the terminal and went to the decompressed location. In this case: /Users//Downloads/SDL2-2.0.7/

Then from the command line run the following command:
" ./configure ; make ; make install " <- Which came from the install.txt with the SDL2-2.0.7.dmg file and the decompressed source code.

Issue: Then it seems to make it all the way to the “makefile” then errors…

Here is the output:
checking build system type… x86_64-apple-darwin15.6.0
checking host system type… x86_64-apple-darwin15.6.0
checking how to print strings… printf
checking for gcc… gcc
checking whether the C compiler works… yes
checking for C compiler default output file name… a.out
checking for suffix of executables…
checking whether we are cross compiling… no
checking for suffix of object files… o
checking whether we are using the GNU C compiler… yes
checking whether gcc accepts -g… yes
checking for gcc option to accept ISO C89… none needed
checking for a sed that does not truncate output… /usr/bin/sed
checking for grep that handles long lines and -e… /usr/bin/grep
checking for egrep… /usr/bin/grep -E
checking for fgrep… /usr/bin/grep -F
checking for ld used by gcc… /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld
checking if the linker (/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld) is GNU ld… no
checking for BSD- or MS-compatible name lister (nm)… /usr/bin/nm -B
checking the name lister (/usr/bin/nm -B) interface… BSD nm
checking whether ln -s works… yes
checking the maximum length of command line arguments… 196608
checking whether the shell understands some XSI constructs… yes
checking whether the shell understands “+=”… yes
checking how to convert x86_64-apple-darwin15.6.0 file names to x86_64-apple-darwin15.6.0 format… func_convert_file_noop
checking how to convert x86_64-apple-darwin15.6.0 file names to toolchain format… func_convert_file_noop
checking for /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld option to reload object files… -r
checking for objdump… no
checking how to recognize dependent libraries… pass_all
checking for dlltool… no
checking how to associate runtime and link libraries… printf %s\n
checking for ar… ar
checking for archiver @FILE support… no
checking for strip… strip
checking for ranlib… ranlib
checking for gawk… no
checking for mawk… no
checking for nawk… no
checking for awk… awk
checking command to parse /usr/bin/nm -B output from gcc object… ok
checking for sysroot… no
checking for mt… no
checking if : is a manifest tool… no
checking for dsymutil… dsymutil
checking for nmedit… nmedit
checking for lipo… lipo
checking for otool… otool
checking for otool64… no
checking for -single_module linker flag… yes
checking for -exported_symbols_list linker flag… yes
checking for -force_load linker flag… yes
checking how to run the C preprocessor… gcc -E
checking for ANSI C header files… yes
checking for sys/types.h… yes
checking for sys/stat.h… yes
checking for stdlib.h… yes
checking for string.h… yes
checking for memory.h… yes
checking for strings.h… yes
checking for inttypes.h… yes
checking for stdint.h… yes
checking for unistd.h… yes
checking for dlfcn.h… yes
checking for objdir… .libs
checking if gcc supports -fno-rtti -fno-exceptions… yes
checking for gcc option to produce PIC… -fno-common -DPIC
checking if gcc PIC flag -fno-common -DPIC works… yes
checking if gcc static flag -static works… no
checking if gcc supports -c -o file.o… yes
checking if gcc supports -c -o file.o… (cached) yes
checking whether the gcc linker (/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld) supports shared libraries… yes
checking dynamic linker characteristics… darwin15.6.0 dyld
checking how to hardcode library paths into programs… immediate
checking whether stripping libraries is possible… yes
checking if libtool supports shared libraries… yes
checking whether to build shared libraries… yes
checking whether to build static libraries… yes
checking for gcc… (cached) gcc
checking whether we are using the GNU C compiler… (cached) yes
checking whether gcc accepts -g… (cached) yes
checking for gcc option to accept ISO C89… (cached) none needed
checking for g++… g++
checking whether we are using the GNU C++ compiler… yes
checking whether g++ accepts -g… yes
checking how to run the C++ preprocessor… g++ -E
checking for ld used by g++… /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld
checking if the linker (/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld) is GNU ld… no
checking whether the g++ linker (/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld) supports shared libraries… yes
checking for g++ option to produce PIC… -fno-common -DPIC
checking if g++ PIC flag -fno-common -DPIC works… yes
checking if g++ static flag -static works… no
checking if g++ supports -c -o file.o… yes
checking if g++ supports -c -o file.o… (cached) yes
checking whether the g++ linker (/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld) supports shared libraries… yes
checking dynamic linker characteristics… darwin15.6.0 dyld
checking how to hardcode library paths into programs… immediate
checking for a BSD-compatible install… /usr/bin/install -c
checking whether make sets $(MAKE)… yes
checking for windres… no
checking for an ANSI C-conforming const… yes
checking for inline… inline
checking for working volatile… yes
checking for GCC -MMD -MT option… yes
checking for linker option --no-undefined… no
checking for ANSI C header files… (cached) yes
checking for sys/types.h… (cached) yes
checking stdio.h usability… yes
checking stdio.h presence… yes
checking for stdio.h… yes
checking for stdlib.h… (cached) yes
checking stddef.h usability… yes
checking stddef.h presence… yes
checking for stddef.h… yes
checking stdarg.h usability… yes
checking stdarg.h presence… yes
checking for stdarg.h… yes
checking malloc.h usability… no
checking malloc.h presence… no
checking for malloc.h… no
checking for memory.h… (cached) yes
checking for string.h… (cached) yes
checking for strings.h… (cached) yes
checking wchar.h usability… yes
checking wchar.h presence… yes
checking for wchar.h… yes
checking for inttypes.h… (cached) yes
checking for stdint.h… (cached) yes
checking limits.h usability… yes
checking limits.h presence… yes
checking for limits.h… yes
checking ctype.h usability… yes
checking ctype.h presence… yes
checking for ctype.h… yes
checking math.h usability… yes
checking math.h presence… yes
checking for math.h… yes
checking float.h usability… yes
checking float.h presence… yes
checking for float.h… yes
checking iconv.h usability… yes
checking iconv.h presence… yes
checking for iconv.h… yes
checking signal.h usability… yes
checking signal.h presence… yes
checking for signal.h… yes
checking for size_t… yes
checking for M_PI in math.h… yes
checking for working alloca.h… yes
checking for alloca… yes
checking for working memcmp… yes
checking for working strtod… yes
checking for mprotect… yes
checking for malloc… yes
checking for calloc… yes
checking for realloc… yes
checking for free… yes
checking for getenv… yes
checking for setenv… yes
checking for putenv… yes
checking for unsetenv… yes
checking for qsort… yes
checking for abs… yes
checking for bcopy… yes
checking for memset… yes
checking for memcpy… yes
checking for memmove… yes
checking for wcslen… yes
checking for wcscmp… yes
checking for strlen… yes
checking for strlcpy… yes
checking for strlcat… yes
checking for _strrev… no
checking for _strupr… no
checking for _strlwr… no
checking for strchr… yes
checking for strrchr… yes
checking for strstr… yes
checking for itoa… no
checking for _ltoa… no
checking for _uitoa… no
checking for _ultoa… no
checking for strtol… yes
checking for strtoul… yes
checking for _i64toa… no
checking for _ui64toa… no
checking for strtoll… yes
checking for strtoull… yes
checking for atoi… yes
checking for atof… yes
checking for strcmp… yes
checking for strncmp… yes
checking for _stricmp… no
checking for strcasecmp… yes
checking for _strnicmp… no
checking for strncasecmp… yes
checking for vsscanf… yes
checking for vsnprintf… yes
checking for fopen64… no
checking for fseeko… yes
checking for fseeko64… no
checking for sigaction… yes
checking for setjmp… yes
checking for nanosleep… yes
checking for sysconf… yes
checking for sysctlbyname… yes
checking for getauxval… no
checking for poll… yes
checking for pow in -lm… yes
checking for atan… yes
checking for atan2… yes
checking for acos… yes
checking for asin… yes
checking for ceil… yes
checking for copysign… yes
checking for cos… yes
checking for cosf… yes
checking for fabs… yes
checking for floor… yes
checking for log… yes
checking for pow… yes
checking for scalbn… yes
checking for sin… yes
checking for sinf… yes
checking for sqrt… yes
checking for sqrtf… yes
checking for tan… yes
checking for tanf… yes
checking for iconv_open in -liconv… yes
checking for iconv… yes
checking for struct sigaction.sa_sigaction… yes
checking libunwind.h usability… yes
checking libunwind.h presence… yes
checking for libunwind.h… yes
checking for GCC builtin atomic operations… yes
checking for GCC -mmmx option… yes
checking for GCC -m3dnow option… yes
checking for GCC -msse option… yes
checking for GCC -msse2 option… yes
checking for GCC -msse3 option… yes
checking for Altivec with GCC altivec.h and -maltivec option… no
checking for Altivec with GCC -maltivec option… no
checking for Altivec with GCC altivec.h and -faltivec option… no
checking for Altivec with GCC -faltivec option… no
checking for GCC -Wall option… yes
checking for necessary GCC -Wno-multichar option… no
checking for GCC -fvisibility=hidden option… yes
checking for GCC -Wdeclaration-after-statement option… yes
checking for dlopen… yes
checking for dlopen in -lc… yes
checking for Cocoa framework… yes
checking for X… no
checking for OpenGL (GLX) support… no
checking for pthreads… yes
checking for recursive mutexes… yes
checking for pthread semaphores… yes
checking for sem_timedwait… no
checking for pthread_np.h… no
checking for pthread_setname_np… yes
checking for pthread_set_name_np… no
configure: creating ./config.status
config.status: creating Makefile
config.status: creating sdl2-config
config.status: creating sdl2-config.cmake
config.status: creating SDL2.spec
config.status: creating sdl2.pc
config.status: creating include/SDL_config.h
config.status: executing libtool commands
config.status: executing sdl2_config commands
config.status: executing summary commands
-en SDL2 Configure Summary:
Building Shared Libraries
Building Static Libraries
Enabled modules : atomic audio video render events joystick haptic power filesystem threads timers file loadso cpuinfo assembly
Assembly Math : mmx 3dnow sse sse2 sse3
Audio drivers : disk dummy coreaudio
Video drivers : dummy cocoa opengl vulkan
Input drivers :
Using libsamplerate : NO
Using libudev : NO
Using dbus : NO
Using ime : NO
Using ibus : NO
Using fcitx : NO

/bin/sh build-scripts/mkinstalldirs build
mkdir -p – build
/bin/sh build-scripts/updaterev.sh
CC build/SDL.lo
CC build/SDL_assert.lo
CC build/SDL_dataqueue.lo
CC build/SDL_error.lo
CC build/SDL_hints.lo
CC build/SDL_log.lo
CC build/SDL_atomic.lo
CC build/SDL_spinlock.lo
CC build/SDL_audio.lo
CC build/SDL_audiocvt.lo
CC build/SDL_audiodev.lo
CC build/SDL_audiotypecvt.lo
CC build/SDL_mixer.lo
CC build/SDL_wave.lo
CC build/SDL_cpuinfo.lo
CC build/SDL_dynapi.lo
CC build/SDL_clipboardevents.lo
CC build/SDL_dropevents.lo
CC build/SDL_events.lo
CC build/SDL_gesture.lo
CC build/SDL_keyboard.lo
CC build/SDL_mouse.lo
CC build/SDL_quit.lo
CC build/SDL_touch.lo
CC build/SDL_windowevents.lo
CC build/SDL_rwops.lo
CC build/SDL_haptic.lo
CC build/SDL_gamecontroller.lo
CC build/SDL_joystick.lo
CC build/e_atan2.lo
CC build/e_log.lo
CC build/e_pow.lo
CC build/e_rem_pio2.lo
CC build/e_sqrt.lo
CC build/k_cos.lo
CC build/k_rem_pio2.lo
CC build/k_sin.lo
CC build/k_tan.lo
CC build/s_atan.lo
CC build/s_copysign.lo
CC build/s_cos.lo
CC build/s_fabs.lo
CC build/s_floor.lo
CC build/s_scalbn.lo
CC build/s_sin.lo
CC build/s_tan.lo
CC build/SDL_power.lo
CC build/SDL_d3dmath.lo
CC build/SDL_render.lo
CC build/SDL_yuv_mmx.lo
CC build/SDL_yuv_sw.lo
CC build/SDL_render_d3d.lo
CC build/SDL_render_d3d11.lo
CC build/SDL_render_gl.lo
CC build/SDL_shaders_gl.lo
CC build/SDL_render_gles.lo
CC build/SDL_render_gles2.lo
CC build/SDL_shaders_gles2.lo
CC build/SDL_render_psp.lo
CC build/SDL_blendfillrect.lo
CC build/SDL_blendline.lo
CC build/SDL_blendpoint.lo
CC build/SDL_drawline.lo
CC build/SDL_drawpoint.lo
CC build/SDL_render_sw.lo
CC build/SDL_rotate.lo
CC build/SDL_getenv.lo
CC build/SDL_iconv.lo
CC build/SDL_malloc.lo
CC build/SDL_qsort.lo
CC build/SDL_stdlib.lo
CC build/SDL_string.lo
CC build/SDL_thread.lo
CC build/SDL_timer.lo
CC build/SDL_RLEaccel.lo
CC build/SDL_blit.lo
CC build/SDL_blit_0.lo
CC build/SDL_blit_1.lo
CC build/SDL_blit_A.lo
CC build/SDL_blit_N.lo
CC build/SDL_blit_auto.lo
CC build/SDL_blit_copy.lo
CC build/SDL_blit_slow.lo
CC build/SDL_bmp.lo
CC build/SDL_clipboard.lo
CC build/SDL_egl.lo
CC build/SDL_fillrect.lo
CC build/SDL_pixels.lo
CC build/SDL_rect.lo
CC build/SDL_shape.lo
CC build/SDL_stretch.lo
CC build/SDL_surface.lo
CC build/SDL_video.lo
CC build/SDL_vulkan_utils.lo
CC build/SDL_nullevents.lo
CC build/SDL_nullframebuffer.lo
CC build/SDL_nullvideo.lo
CC build/SDL_diskaudio.lo
CC build/SDL_dummyaudio.lo
CC build/SDL_sysloadso.lo
CC build/SDL_cocoaclipboard.lo
CC build/SDL_cocoaevents.lo
CC build/SDL_cocoakeyboard.lo
CC build/SDL_cocoamessagebox.lo
CC build/SDL_cocoametalview.lo
CC build/SDL_cocoamodes.lo
/Users/christophermessimer/Downloads/SDL2-2.0.7/src/video/cocoa/SDL_cocoamodes.m:150:11: warning:
‘CGDisplayModeCopyPixelEncoding’ is deprecated: first deprecated in macOS
10.11 [-Wdeprecated-declarations]
fmt = CGDisplayModeCopyPixelEncoding(vidmode);
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGDirectDisplay.h:174:34: note:
‘CGDisplayModeCopyPixelEncoding’ has been explicitly marked deprecated
here
CG_EXTERN CFStringRef __nullable CGDisplayModeCopyPixelEncoding(
^
/Users/christophermessimer/Downloads/SDL2-2.0.7/src/video/cocoa/SDL_cocoamodes.m:202:64: warning:
‘CGDisplayIOServicePort’ is deprecated: first deprecated in macOS 10.9
[-Wdeprecated-declarations]
CFDictionaryRef deviceInfo = IODisplayCreateInfoDictionary(CGDisplay…
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGDisplayConfiguration.h:372:24: note:
‘CGDisplayIOServicePort’ has been explicitly marked deprecated here
CG_EXTERN io_service_t CGDisplayIOServicePort(CGDirectDisplayID display)
^
2 warnings generated.
CC build/SDL_cocoamouse.lo
CC build/SDL_cocoamousetap.lo
CC build/SDL_cocoaopengl.lo
/Users/christophermessimer/Downloads/SDL2-2.0.7/src/video/cocoa/SDL_cocoaopengl.m:199:21: warning:
‘NSOpenGLPFAStereo’ is deprecated: first deprecated in macOS 10.12
[-Wdeprecated-declarations]
attr[i++] = NSOpenGLPFAStereo;
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSOpenGL.h:85:2: note:
‘NSOpenGLPFAStereo’ has been explicitly marked deprecated here
NSOpenGLPFAStereo NS_ENUM_DEPRECATED_MAC(10_0, 10_12) = 6,
^
1 warning generated.
CC build/SDL_cocoashape.lo
CC build/SDL_cocoavideo.lo
CC build/SDL_cocoavulkan.lo
CC build/SDL_cocoawindow.lo
CC build/SDL_systhread.lo
CC build/SDL_syssem.lo
CC build/SDL_sysmutex.lo
CC build/SDL_syscond.lo
CC build/SDL_systls.lo
CC build/SDL_coreaudio.lo
CC build/SDL_sysjoystick.lo
CC build/SDL_syshaptic.lo
CC build/SDL_syspower.lo
CC build/SDL_sysfilesystem.lo
CC build/SDL_systimer.lo
CC build/SDL_rwopsbundlesupport.lo
CC build/SDL_poll.lo
LTLINK build/libSDL2.la
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_d3dmath.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d11.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_psp.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_egl.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_audiodev.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_d3dmath.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_yuv_mmx.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_d3d11.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_shaders_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_render_psp.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: build/.libs/libSDL2.a(SDL_egl.o) has no symbols
CC build/SDL_dummy_main.lo
LTLINK build/libSDL2main.la
CC build/SDL_test_assert.lo
CC build/SDL_test_common.lo
CC build/SDL_test_compare.lo
CC build/SDL_test_crc32.lo
CC build/SDL_test_font.lo
CC build/SDL_test_fuzzer.lo
CC build/SDL_test_harness.lo
CC build/SDL_test_imageBlit.lo
CC build/SDL_test_imageBlitBlend.lo
CC build/SDL_test_imageFace.lo
CC build/SDL_test_imagePrimitives.lo
CC build/SDL_test_imagePrimitivesBlend.lo
CC build/SDL_test_log.lo
CC build/SDL_test_md5.lo
CC build/SDL_test_memory.lo
CC build/SDL_test_random.lo
LTLINK build/libSDL2_test.la
/bin/sh build-scripts/updaterev.sh
/bin/sh build-scripts/mkinstalldirs /usr/local/bin
/usr/bin/install -c -m 755 sdl2-config /usr/local/bin/sdl2-config
/bin/sh build-scripts/mkinstalldirs /usr/local/include/SDL2
for file in SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_bits.h SDL_blendmode.h SDL_clipboard.h SDL_cpuinfo.h SDL_egl.h SDL_endian.h SDL_error.h SDL_events.h SDL_filesystem.h SDL_gamecontroller.h SDL_gesture.h SDL_haptic.h SDL_hints.h SDL_joystick.h SDL_keyboard.h SDL_keycode.h SDL_loadso.h SDL_log.h SDL_main.h SDL_messagebox.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengl_glext.h SDL_opengles.h SDL_opengles2_gl2ext.h SDL_opengles2_gl2.h SDL_opengles2_gl2platform.h SDL_opengles2.h SDL_opengles2_khrplatform.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_render.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_system.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_touch.h SDL_types.h SDL_version.h SDL_video.h SDL_vulkan.h begin_code.h close_code.h SDL_test.h SDL_test_assert.h SDL_test_common.h SDL_test_compare.h SDL_test_crc32.h SDL_test_font.h SDL_test_fuzzer.h SDL_test_harness.h SDL_test_images.h SDL_test_log.h SDL_test_md5.h SDL_test_memory.h SDL_test_random.h; do
/usr/bin/install -c -m 644 /Users/christophermessimer/Downloads/SDL2-2.0.7/include/$file /usr/local/include/SDL2/$file;
done
/usr/bin/install -c -m 644 include/SDL_config.h /usr/local/include/SDL2/SDL_config.h
if test -f include/SDL_revision.h; then
/usr/bin/install -c -m 644 include/SDL_revision.h /usr/local/include/SDL2/SDL_revision.h;
else
/usr/bin/install -c -m 644 /Users/christophermessimer/Downloads/SDL2-2.0.7/include/SDL_revision.h /usr/local/include/SDL2/SDL_revision.h;
fi
/bin/sh build-scripts/mkinstalldirs /usr/local/lib
/bin/sh ./libtool --quiet --mode=install /usr/bin/install -c build/libSDL2.la /usr/local/lib/libSDL2.la
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_audiodev.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_d3dmath.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_yuv_mmx.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_render_d3d.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_render_d3d11.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_render_gles.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_render_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_shaders_gles2.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_render_psp.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: /usr/local/lib/libSDL2.a(SDL_egl.o) has no symbols
/bin/sh ./libtool --quiet --mode=install /usr/bin/install -c build/libSDL2main.la /usr/local/lib/libSDL2main.la
/bin/sh ./libtool --quiet --mode=install /usr/bin/install -c build/libSDL2_test.la /usr/local/lib/libSDL2_test.la
/bin/sh build-scripts/mkinstalldirs /usr/local/share/aclocal
/usr/bin/install -c -m 644 /Users/christophermessimer/Downloads/SDL2-2.0.7/sdl2.m4 /usr/local/share/aclocal/sdl2.m4
install: /usr/local/share/aclocal/sdl2.m4: No such file or directory
make: *** [install-data] Error 71

Yes, I do see clearly that, “No such file or directory”, so what gives? Why does it error for a file/directory that is made? I did even check to see if that directory/file had been created and it was!?

Thanks in advance for any and all help!

This may be irrelevant to you, but I’d just like to point out that don’t have to build SDL from the source. My SDL development on Mac OS uses the pre-compiled binary framework that I simply downloaded (e.g. SDL2-2.0.7.dmg) and linked with my app in Xcode.