How to use SDL_Net on Dev C++

Anybody knows how to use the SDL_Net on DevC++? It’s possible?
What should I put on linker options: lSDL_net?

Thanks, and sorry for my english, i’m portuguese.

Hi Corvoz,

     Sure you can. For a tutorial, check the tutorial in 

http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/index , it
explains quite well how to do it in the first chapter. The chapter covering
sound explains the settings for SDL Mixer.

     Paulo

At 20:58 6/9/2003 +0100, you wrote:>Anybody knows how to use the SDL_Net on DevC++? It’s possible?

What should I put on linker options: lSDL_net?

Thanks, and sorry for my english, i’m portuguese.

Sorry, I haven’t seem the net after the SDL. Haven’t used it, but
it should work just as SDL_Mixer, copy the files to the lib directory in
DevC++ and include the library.

     Paulo

At 20:58 6/9/2003 +0100, you wrote:>Anybody knows how to use the SDL_Net on DevC++? It’s possible?

What should I put on linker options: lSDL_net?

Thanks, and sorry for my english, i’m portuguese.

if you want read my DEV project, i use intensive the DEV C++ whit all SDL
package … and i made a beta version of the SDL_net for new feature, see
the zip file i have post in this mailing list to see what you need.

i’m italian :wink:

if you want only the way to build a good framework around DEV contact me
privately and i try to answer your questions.

See ya

“Corvoz Mindaster” ha scritto nel messaggio
news:002801c374b1$50317dc0$4ab6e4d5 at corvoz…
Anybody knows how to use the SDL_Net on DevC++? It’s possible?
What should I put on linker options: lSDL_net?

Thanks, and sorry for my english, i’m portuguese.