I have been trying to learn the SDL3 GPU api for the past month or so, and I am stuck on rendering textures. I have passed raw texture data into my SDL_GPUTexture *, and I have passed it as a fragment sampler. The problem is that it just presents this weird mess to the screen. Any ideas?
Can you post the texture so we can see what it’s supposed to look like?
Have you looked at the SDL GPU examples here?