I think I found a bug in scaled blitting: blits are squished

What’s the advantage of SDL_BlitSurface ?

It doesn’t really have an advantage over SDL_RenderCopyEx, but I think it
should still work correctly.

Somehow I get the impression that this is going to be an automatic wontfix
because of that.On Mon, Aug 24, 2015 at 3:04 PM, AntTheAlchemist wrote:

What’s the advantage of SDL_BlitSurface ?


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