Hey, I appreciate it very much that since 2.0.4 you can get the current pixel density of the display (DPI). But there is a problem:
In order to adapt graphical user interfaces, for example, you need a scaling factor. And to calculate this, you need the default DPI of the display. But these are different among the platforms. Under Windows it is 96 DPI. With my laptop, for example, with 120 DPI, there is a scaling factor of 120/96=1.25. But I’ve heard that Apple, for example, has 72 DPI by default. Unfortunately you can’t find good resources on the internet and since I don’t have a Mac, I can’t test it
Therefore I would like to wish for a function like SDL_GetDisplayDefaultDPI(…) to scale reliably on all platforms.
What do you think?