Installing OSX binaries

I’m attempting to install OSX binaries and having a bit of trouble. I’m
trying to install the development libraries for my mpeg4ip project.

Am I supposed to install the Runtime Libraries first ?

If I install the Run Time libraries (as root, which seems to be required),
it chmod’s so I can’t read them as any other user.

When I install the Development Library, nothing appears in the the
~/Library/Frameworks/SDL.Framework
directory. It’s empty. Is this the way it is supposed to be ?

Also, I don’t see any SDL applications in xcode - I’m running 1.1 - I can
see the Project Builder Templates - am I missing a step ?

Thanks,
Bill May
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When I install the Development Library, nothing appears in the the
~/Library/Frameworks/SDL.Framework
directory. It’s empty. Is this the way it is supposed to be ?

No, there was a problem with the package installer. Try it now:
http://www.libsdl.org/download.php

Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Out of curiosity, how do you build the packages now? I
didn’t see any Xcode or Project Builder stuff in the
1.2.7 source.

I saw that in previous versions, you used to rely on
some makepackage script that used to ship with OSX.
But in 10.2, the script seemed to break, and in 10.3
the script has been removed which I assume is what
broke your package installer process.

I would like to apply your new process to the
SDL_image package. I’m getting strange linker warnings
regarding zlib linking with the standard SDL_image
package with 10.3.2 because I think Apple changed the
zlib version at some point.

Thanks,
Eric> Subject: Re: [SDL] Installing OSX binaries.

From: Sam Lantinga

When I install the Development Library, nothing
appears in the the
~/Library/Frameworks/SDL.Framework
directory. It’s empty. Is this the way it is
supposed to be ?

No, there was a problem with the package installer.
Try it now:
http://www.libsdl.org/download.php

Thanks!
-Sam Lantinga, Software Engineer, Blizzard
Entertainment