Integrated Release

Greetings all,

Just wondering if there is a release of the SDL suite
(SDL,SMPEG,SDL_Mixer,SDL_net ), integrated in such
a way that in one DL i’ll get a working framework… If not would
there be interest in such a release…

Till Later-------------------
Johan
Dask

Greetings all,

Just wondering if there is a release of the SDL suite
(SDL,SMPEG,SDL_Mixer,SDL_net ), integrated in such
a way that in one DL i’ll get a working framework… If not would
there be interest in such a release…

Well, some people don’t need SDL_net or SMPEG. Others don’t need
SDL_Mixer. That’s why they’re all separate libraries, not one big
integrated package. :slight_smile:

You can of course feel free to package everything up into one big
tarball and try to keep it updated as different libraries are
updated, and then post that on your own site. :wink: :wink:

-bill!

William Kendrick wrote:

Greetings all,

Just wondering if there is a release of the SDL suite
(SDL,SMPEG,SDL_Mixer,SDL_net ), integrated in such
a way that in one DL i’ll get a working framework… If not would
there be interest in such a release…

Well, some people don’t need SDL_net or SMPEG. Others don’t need
SDL_Mixer. That’s why they’re all separate libraries, not one big
integrated package. :slight_smile:

You’re right, but when you write apps and have to say to users :

"Download and install my app, it’s a killer app ! But before you need to download and
install this libs :

-SDL 1.1.6 (not 1.1.5, there is a crash bug)
-SDL_image (1.2.1, but not 1.1.x, it’s not working with SDL > 1.1.2 …)
-SDL_net (…)
-SDL_ttf
-SDL_mixer
-SMPEG"

You see what I mean : most of potential users have already
flees (correct english ?)

So, I think the idea of a big one package is good.

If I may help, let me know.

         Franck.> 

You can of course feel free to package everything up into one big
tarball and try to keep it updated as different libraries are
updated, and then post that on your own site. :wink: :wink:

-bill!

mailto:fguillaud at ivsweb.com

Well, some people don’t need SDL_net or SMPEG. Others don’t need
SDL_Mixer. That’s why they’re all separate libraries, not one big
integrated package. :slight_smile:

Speaking of SMPEG; it still don’t work on my system, even
with the latest SDL CVS. I’d like to hear from those who
can and can’t run plaympeg with SDL-1.1.5/6.

Marc

-SDL 1.1.6 (not 1.1.5, there is a crash bug)
-SDL_image (1.2.1, but not 1.1.x, it’s not working with SDL > 1.1.2 …)
-SDL_net (…)
-SDL_ttf
-SDL_mixer
-SMPEG"

You see what I mean : most of potential users have already
flees (correct english ?)

This hasn’t hindred GNOME. :wink:

Of course, now there are these “task” packages cropping up,
which I don’t really understand, but I think they may just be
mostly-empty packages which depend on a ton of core components
that aren’t required to use a lot…

For examples, there could be a “games” package which causes Debian’s
dselect to tell you you need a bunch of games…

Or something… :slight_smile:

-bill!

Hi,

Speaking of SMPEG; it still don’t work on my system, even
with the latest SDL CVS. I’d like to hear from those who
can and can’t run plaympeg with SDL-1.1.5/6.

Compiled Mgegplayer last night ( SMPEG-0.4.1, SLD-1.1.5 Release), and
it seems to play fine…
I only played mp3’s but it seemd kewl …

Greetings,

Thanx for all the replies.

I do understand why the packages are distributed independently. Its just
that
I am busy creating a ‘support’ package for the game we are busy designing

and we will be using SDL,SMPEG,SDL_Mixer and SDL_net. IMHO these
are the core modules that mostly any games will need.

We will be posting this ‘package’ on our web site (As soon as its up
:)hehehe)
as soon as its in a working state. After that done we’ll probably need
someone to
create the makefiles etc for other platforms than windows. (IE Our distro
will
be for VisualC 6). But fisrt will have to play with the libs that we want
to integrate.

An idea that might be kewl is to have one dll that contains everything
from the
suite ? … IE you only have to distrubute one dll with the end
application namely
BrilliantGameSupport.Dll ?

Till later-------------------
Johan Jordaan
Dask

“Johan Jordaan” wrote in

An idea that might be kewl is to have one dll that contains everything
from the suite ? … IE you only have to distrubute one dll with the
end application namely BrilliantGameSupport.Dll

not that i’m currently interested in maintaining something like this,
but i have compiled SDL and many other libraries (sdl_image, sdl_ttf,
freetype,
sdl_mixer, etc, etc) into one big .DLL and things have worked fine. i did it
with a python script that works well with msvc. might not be hard to add
support for other windows compilers.

i would also really like a simple way to compile sdl and a large list
of dependencies on windows. if someone wants to maintain a 'super-maketool’
that helps us windows users out, i’ll gladly work with them and give them
the scripts i already have.

Thanx for all the replies.

I do understand why the packages are distributed independently. Its just
that
I am busy creating a ‘support’ package for the game we are busy designing

and we will be using SDL,SMPEG,SDL_Mixer and SDL_net. IMHO these
are the core modules that mostly any games will need.

None of my games use SDL_net. Only one of mine uses SMPEG. :slight_smile:
I have quite a few SDL-based games, too. :wink:

We will be posting this ‘package’ on our web site (As soon as its up
:)hehehe)
as soon as its in a working state. After that done we’ll probably need
someone to
create the makefiles etc for other platforms than windows. (IE Our distro
will
be for VisualC 6). But fisrt will have to play with the libs that we want
to integrate.

An idea that might be kewl is to have one dll that contains everything
from the
suite ? … IE you only have to distrubute one dll with the end
application namely
BrilliantGameSupport.Dll ?

Hrm. That means anyone who downloads anyone else’s SDL games will
still need to include SDL.dll, SDL_mixer.dll, etc. :wink:

-bill!

Greetings,

None of my games use SDL_net. Only one of mine uses SMPEG. :slight_smile:
I have quite a few SDL-based games, too. :wink:

Hehehe … Point taken :slight_smile: … As a matter of interest , are the games mostly
single player of do u
user another set of libs to to comms ?

Hrm. That means anyone who downloads anyone else’s SDL games will
still need to include SDL.dll, SDL_mixer.dll, etc. :wink:

Heheh … I see wher U mean … I’ll have to go put a little more thought
into what
exactly i’m trying to accomplish :slight_smile: … THanx…

Johan
Dask

Hehehe … Point taken :slight_smile: … As a matter of interest , are the games mostly
single player of do u user another set of libs to to comms ?

All of mine are currently single player or two player at the same
console (mouse / keyboard simultaneously, or taking turns on the mouse,
for example)

-bill!