iOS idleTimerDisable

Hi, I’m developing a touch based simple 2D game using SDL 3. While testing on iOS, sometimes the display dims “in-game” and no amount of touching will brighten it back up. Disabling auto brightness in accessibility settings seems to prevent this. I see online the SDL hint to enable /disable the iOS idle timer is deprecated after SDL 2. Any ideas what might be going on and what steps I can take? My app is 100% C/C++ built on top of an iOS SDL 3 native sample