iOS keyboard landscape bug

Having an issue when then keyboard comes up on iOS in landscape mode.

The OpenGL screen shifts sideways as the keyboard slides up. I’d prefer the GL windows not slide at all as I can work around where it goes.

Can you see if the latest SDL source code from Mercurial fixes the issue for you? I recently put in a change which fixed a related issue.

If it doesn’t fix it, can you provide reproduction steps and a minimal test case, if possible?

Once your orientation issues are resolved you can also use SDL_SetTextInputRect to determine the ‘safe’ area which SDL will keep visible when the virtual keyboard is opened.

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Will do. Currently using 2.0.5.

Sorted! I got SDL2 from hg and the iOS keyboard works exactly the way I need. Thanks!