iPhone : What do I need to try things out

Kudos to the developers of iPhone SDL port.

I’m a total newbie when it come to iPhone development ( but I’m familiar
with the Mac ) so apologies if these are silly questions.

So can anyone point me in the right direction as to what HW I need to be
able to develop for iPhone using SDL?

Can I get away with just having a MacBook?

I don’t have an iPhone, is that a problem?

Is there some kind of emulator available if you don’t have a physical unit?

Does the SVN code build .frameworks or some other kind of library?

Thanks,

Dominique.

Hello there,

You just need an intel Mac with Mac OS X 10.5.4 or greater. (PowerPC Mac
should work with some hacks?)

Grab the iPhone SDK at http://developer.apple.com/iphone/ - you need to
be a registred apple developer - that’s free.

Then you can grab sdl by checking out the trunk folder in the subversion
rep, and compile the SDL iPhone framework, by going to the XCode
iPhone folder.

You probably have to define the SDL_HAPTIC_DISABLED constant, to be able
to compile the applications.

Write if you need any more help, i would be glad to help you as far as i
can :wink:

Kind regards
Mathias Hansen

dominique at savagesoftware.com.au skrev:> Kudos to the developers of iPhone SDL port.

I’m a total newbie when it come to iPhone development ( but I’m familiar
with the Mac ) so apologies if these are silly questions.

So can anyone point me in the right direction as to what HW I need to be
able to develop for iPhone using SDL?

Can I get away with just having a MacBook?

I don’t have an iPhone, is that a problem?

Is there some kind of emulator available if you don’t have a physical unit?

Does the SVN code build .frameworks or some other kind of library?

Thanks,

Dominique.

Can I get away with just having a MacBook?

Yes.

I don’t have an iPhone, is that a problem?

It would be if you want to test it on actual hardware. Note that the
iPod touch is suitable for a testing device for most features (minus
phone, camera and GPS).

Is there some kind of emulator available if you don’t have a
physical unit?

Yes, the SDK includes a iPhone simulator. Note that you cannot test
accelerometer or multi-touch features with the simulator.

Cheers,

Jeshua Lacock
Founder/Programmer
3DTOPO Incorporated
http://3DTOPO.com
Phone: 877.240.1364On Oct 15, 2008, at 3:29 PM, wrote:

Damn! I have Mac OS X 10.4.11!! I think my quest for iPhone goodness has
ended for now, as I can’t afford to upgrade to 10.5 right now.

Thanks Mathias and Jeshua for all you initial help. I’ll keep this info
handy for when I upgrade to 10.5

Dominique.On Thu, 16 Oct 2008 03:38:28 -0700, Mathias Hansen wrote:

You just need an intel Mac with Mac OS X 10.5.4 or greater. (PowerPC Mac
should work with some hacks?)