IRC Chat for SDL?

Hey,

I’m going to start using the SDL (switched over from Allegro), but I was
wondering if their was an irc chat server for the SDL.

Thanks,
Cameron Matheson

All the info you need is at http://members.xoom.com/kokido/SDL.html

Cameron Matheson wrote:> Hey,

I’m going to start using the SDL (switched over from Allegro), but I was
wondering if their was an irc chat server for the SDL.

Thanks,
Cameron Matheson

I’m going to start using the SDL (switched over from Allegro), but I was
wondering if their was an irc chat server for the SDL.

Yes. You coulda found it if you looked at the libsdl.org website, silly!
(See “SDL or IRC” on the navbar)

-bill!

Is there any relatively simple/efficient way to implement pixel doubling
in SDL? I’d like my 320x240 game to not look quite so tiny on systems
that can’t do fullscreen. :slight_smile:

“Orin K. Tresnjak-Smith” wrote:

Is there any relatively simple/efficient way to implement pixel doubling
in SDL? I’d like my 320x240 game to not look quite so tiny on systems
that can’t do fullscreen. :slight_smile:

Yes, I’m also interested in this for the same reason. I’d like to have
a blitter from an 8-bit surface to a 16 or 32-bit surface that doubles
the size and smooths/antialises fast enough to run in realtime.

If you search the archives of this newsgroup for ‘stretch’, you’ll find
something that does the scaling, and it looks like it should be fairly
fast.

I’ve been wondering if some of the other image packages out there would
help. Anyone used imlib or ImageMagick?

Hi,

look at http://www.snes9x.com that’s a SNES-Emulator which has some good
stretching with filtering. I don’t know if that is in the source, if not
than I have the source for it. I don’t know where I got it, it was
mentioned somewhere.

Proff–

Florian ‘Proff’ Schulze - @Florian_Schulze
Member: TeamTNT - http://www.teamtnt.com
Homepage: - http://proff.fly.to
ICQ#: - 40510245

Florian ‘Proff’ Schulze wrote:

Hi,

look at http://www.snes9x.com that’s a SNES-Emulator which has some good
stretching with filtering. I don’t know if that is in the source, if not
than I have the source for it. I don’t know where I got it, it was
mentioned somewhere.

Thanks. The source is available there.

Another thing I’m looking into is using OpenGL in the same way as Loki’s
SMPEG. They break the frame buffer up into textures and tell OpenGL
where to paint them.