It doesn’t have to be official, is there an SDL3 optimization guide? I like optimizing and want to look at one if it exist. As an example just I tried
- drawing 10K rect with
SDL_RenderFillRects
andSDL_RenderGeometry
and SDL_RenderFillRects was 20-90% faster depending on the device. - Draw 2.5K textures (textured rectangles) using SDL_RenderGeometry with indices and without. Both were the same speed on each device I tried
I tried because I had no idea what to expect