Is there an SDL3 optimization guide?

It doesn’t have to be official, is there an SDL3 optimization guide? I like optimizing and want to look at one if it exist. As an example just I tried

  1. drawing 10K rect with SDL_RenderFillRects and SDL_RenderGeometry and SDL_RenderFillRects was 20-90% faster depending on the device.
  2. Draw 2.5K textures (textured rectangles) using SDL_RenderGeometry with indices and without. Both were the same speed on each device I tried

I tried because I had no idea what to expect

I like this kinds of information

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