you mean to render a screen in isometric perspective using SDL, such as for a 2D game? It’s simple, just map the coordinates out yourself.
of course SDL doesn’t provide facilities for that, it’s a simple layer over the operating system code; not a generic game programming library.
It’s really easy though. If you think of each pixel as a square on the floor, when you move across the screen horizontally or vertically you’re changing both X and Y values by the same amount; and if you move perfectly diagonally across the screen (IE, the same change in screen’s X and screen’s Y) then you’re only changing one while the other is constant.
It sounds a lot more confusing than it really is.
Or maybe you’re talking about something else completely and I’m just making an ass out of myself here.