After SDL_StartTextInput has been activated and you start typing, is there a way to display the Composition Clause?
I’m using a c# github library that uses SDL for its OpenGL IMEHelper that makes use of the StartTextInput, StopTextInput and SetTextInputRect functions. The default candidate window displays but I’m not getting the text composition displaying like it would on anything else (I’m using Windows 10). I don’t know if this is an issue with the library I’m using or a limitation of SDL.
Is this a limitation of SDL? If not, how do I get the composition to display?
Any help is appreciated.