Judgement call

Okay, I wrote a simple 4-channel audio mixer for the SDL example libraries.

That’s cool, but I also wrote a really simple alien invader/centipede type
game to demonstrate it, and the data files come to ~200K

So, judgement call:
Is it worth it to you all to add the sample game to the examples?

Yes, but we should probabally have a seperate .tgz for the examples.
(And also a seperate CVS directory for them too)

I look forward to checking out the game :slight_smile:

cya
Josh-----
The box said "Windows 95, NT 4.0, or better."
So I installed Linux!

Okay, I wrote a simple 4-channel audio mixer for the SDL example libraries.

That’s cool, but I also wrote a really simple alien invader/centipede type
game to demonstrate it, and the data files come to ~200K

So, judgement call:
Is it worth it to you all to add the sample game to the examples?

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

So, judgement call:
Is it worth it to you all to add the sample game to the examples?

At some point there will be lots of such game examples–better to have a
standard place for them, but separate from the actual library. For example
would you package the doom source with the library? Better to only include
small example programs w/o much data.

-Dave

Okay, I wrote a simple 4-channel audio mixer for the SDL example libraries.
Coolies! Will check it out.

BTW, is the possibility of SDL Executor still dead?

Is it worth it to you all to add the sample game to the examples?
Hrm.
Pondering…

See ya!
-Sam Lantinga (slouken at devolution.com)

–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

BTW this link is dead…change the URL to
http://www.devolution.com/~slouken/projects/SDL/

I like how the Mesa library is distributed… Two archives, one for the
libs, one for the demos/examples.

-Scott------------------------------------------------------------------
|Scott Call |“Yes, sudden decompression does suck.”|
|Verio Northern California| scall at verio.net |

On Mon, 20 Jul 1998, Sam Lantinga wrote:

Okay, I wrote a simple 4-channel audio mixer for the SDL example libraries.

That’s cool, but I also wrote a really simple alien invader/centipede type
game to demonstrate it, and the data files come to ~200K

So, judgement call:
Is it worth it to you all to add the sample game to the examples?

See ya!
-Sam Lantinga (slouken at devolution.com)

–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Coolies! Will check it out.

It’s not in the CVS source yet.

BTW, is the possibility of SDL Executor still dead?

SDL Executor is very much alive. It won’t run on BeOS, but that’s mostly
due to lack of gcc for BeOS. :slight_smile:

http://www.devolution.com/~slouken/SDL/

BTW this link is dead…change the URL to
http://www.devolution.com/~slouken/projects/SDL/

It works for me… I just looked it up.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

That’s what I thought. I can compress the images to ~5K, but I’ll need to
add a GIF loader to the code. Know of any offhand?

I seem to remember there was a program that demo’d DJGPP for MSDOS, it would
take a gif image and rotate it in real time onto a 320x200 display. The
whole program was quite tiny. If you can find that program you can yank
the gif loader from it.

After looking for a while I wasn’t able to find it. It was about 2 years
ago that I saw that program…

-Dave

It’s not in the CVS source yet.
Will check it out when it goes CVS? :slight_smile:

BTW, is the possibility of SDL Executor still dead?
SDL Executor is very much alive. It won’t run on BeOS, but that’s mostly
due to lack of gcc for BeOS. :slight_smile:
Um…I believe now that both the PPC and Intel versions are
on ninemoons.com, only certain few things won’t work.> > > http://www.devolution.com/~slouken/SDL/

BTW this link is dead…change the URL to
http://www.devolution.com/~slouken/projects/SDL/

It works for me… I just looked it up.

See ya!
-Sam Lantinga (slouken at devolution.com)

–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

So, judgement call:
Is it worth it to you all to add the sample game to the examples?

Stick em in separate tar files.

njhOn Mon, 20 Jul 1998, Sam Lantinga wrote: