Key Repeat

I was writing a program using SDL 1.2.2 and Visual C++ 6 (no clue of SP as it was a campus computer) on NT 4. I noticed that SDL_EnableKeyRepeat(0, 0) and (0, 1000) did not change the key repeat. I did catch the returned value and it was 0. Is this a bug in SDL 1.2.2 or a problem due to key repeat at the BIOS or Windows level?

I was writing a program using SDL 1.2.2 and Visual C++ 6 (no clue of SP as it was a campus computer) on NT 4. I noticed that SDL_EnableKeyRepeat(0, 0) and (0, 1000) did not change the key repeat. I did catch the returned value and it was 0. Is this a bug in SDL 1.2.2 or a problem due to key repeat at the BIOS or Windows level?

Passing a 0 as the delay parameter actually disables key repeat.

Jp CalderoneOn Mon, 15 Oct 2001, Joe Tennies wrote: