I’ve been a bit hesitant to post here about this, as it’s a proprietary and
(so far) closed source project, and as such, of limited interest to other
developers. It does use SDL - but so do a lot of commercial games.
However, there is a playable tech demo now, so…
The Kobo II Tech Preview is now available for download! Long overdue release ? short announcement! ;-) The 32 bit Windows build can be found on the official site: http://kobo2.net/ Direct download: http://kobo2.net/KoboII-TP1-Win32.zip
From the included README:
Kobo II Tech Preview 1 Release Note=================================== Kobo II (working title) is a top-down scrolling 2D shooter, developed completely as a one-man endeavor by the creator of Kobo Deluxe. Unlike Kobo Deluxe, Kobo II is physics based, and is intended to be played with dual analog sticks. (As in, a modern game pad.) Although aiming to be a bit more accessible and less unforgiving and frustrating than Kobo Deluxe, Kobo II is in no way intended to become a low resistance casual shooter. As you may know, Kobo Deluxe is not an original game, but rather a new engine and new media for the game logic from Akira Higuchi?s XKobo. As such, Kobo II is actually a new game by a different designer, more than a true sequel. It may in fact turn into something rather different over time ? and this is where You come in, aspiring fighter pilot! This game is for You, me and all others who loved XKobo/Kobo Deluxe, and want to see that concept upgraded to modern standards. I want Your ideas and feedback, to iteratively develop Kobo II to its fullest potential.
//David Olofson - Consultant, Developer, Artist, Open Source Advocate