I’ve been a bit hesitant to post here about this, as it’s a proprietary and
(so far) closed source project, and as such, of limited interest to other
developers. It does use SDL - but so do a lot of commercial games.
However, there is a playable tech demo now, so…
The Kobo II Tech Preview is now available for download!
Long overdue release ? short announcement! ;-)
The 32 bit Windows build can be found on the official
site:
http://kobo2.net/
Direct download:
http://kobo2.net/KoboII-TP1-Win32.zip
From the included README:
Kobo II Tech Preview 1 Release Note===================================
Kobo II (working title) is a top-down scrolling 2D
shooter, developed completely as a one-man endeavor
by the creator of Kobo Deluxe.
Unlike Kobo Deluxe, Kobo II is physics based, and is
intended to be played with dual analog sticks. (As in,
a modern game pad.) Although aiming to be a bit more
accessible and less unforgiving and frustrating than
Kobo Deluxe, Kobo II is in no way intended to become
a low resistance casual shooter.
As you may know, Kobo Deluxe is not an original game,
but rather a new engine and new media for the game
logic from Akira Higuchi?s XKobo. As such, Kobo II is
actually a new game by a different designer, more
than a true sequel.
It may in fact turn into something rather different
over time ? and this is where You come in, aspiring
fighter pilot! This game is for You, me and all others
who loved XKobo/Kobo Deluxe, and want to see that
concept upgraded to modern standards. I want Your
ideas and feedback, to iteratively develop Kobo II to
its fullest potential.
–
//David Olofson - Consultant, Developer, Artist, Open Source Advocate
.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://consulting.olofson.net http://olofsonarcade.com |
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