Last call for 1.2.12

…wrapping up the 1.2.12 release is happening within the next 24 hours,
barring any emergency issues.

If you haven’t tested the latest in Subversion with your applications,
platforms, and favorite video/audio targets, this is your last chance!

Please report any remaining issues right away, or expect to live with
them until the next 1.2 release (which may be a long time coming, or
maybe not come at all as we move to 1.3).

You have been warned. Please test!

Thanks,
–ryan.

Can you provide a URL link to the changes/bug fixes in this new 1.2.12
SDL release?

Barring no last-minute changes, this is the list:

http://www.libsdl.org/cgi/viewvc.cgi/branches/SDL-1.2/docs.html?revision=3332

Here’s a list of descriptions from every commit to the 1.2 branch since
1.2.11 shipped (i.e. - exactly what changed in the source code for
1.2.12, over 1.2.11).

http://icculus.org/~icculus/tmp/sdlrevs-1.2.11-to-1.2.12.txt

And here’s a rough idea of Bugzilla entries we resolved (170 of them!),
although this isn’t precise:

http://bugzilla.libsdl.org/buglist.cgi?query_format=advanced&short_desc_type=allwordssubstr&short_desc=&product=SDL&long_desc_type=substring&long_desc=&bug_file_loc_type=allwordssubstr&bug_file_loc=&bug_status=RESOLVED&bug_status=VERIFIED&bug_status=CLOSED&emailassigned_to1=1&emailtype1=substring&email1=&emailassigned_to2=1&emailreporter2=1&emailqa_contact2=1&emailcc2=1&emailtype2=substring&email2=&bugidtype=include&bug_id=&votes=&chfieldfrom=2006-07-06&chfieldto=Now&chfield=bug_status&chfieldvalue=&cmdtype=doit&order=Bug+Number&field0-0-0=noop&type0-0-0=noop&value0-0-0=

(Of course, this is just SDL…there’s about 30 more bugzilla entries
and a ton of commits when you take SDL_mixer, SDL_image, etc into account).

I’ll throw out a few more statistics when 1.2.12 is definitely finalized
if I have time.

–ryan.

those have their own release schedule ? or do you plan on doing a release of
all at the sametime ?
-mike
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URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20070719/ea7e26c6/attachment.pgpOn Thursday 19 July 2007, Ryan C. Gordon wrote:

(Of course, this is just SDL…there’s about 30 more bugzilla entries
and a ton of commits when you take SDL_mixer, SDL_image, etc into account).

I believe those will be released at the same time.

-EricOn 7/19/07, Mike Frysinger wrote:

On Thursday 19 July 2007, Ryan C. Gordon wrote:

(Of course, this is just SDL…there’s about 30 more bugzilla entries
and a ton of commits when you take SDL_mixer, SDL_image, etc into
account).

those have their own release schedule ? or do you plan on doing a release
of
all at the sametime ?
-mike

Hi Ryan,
I checked the list you linked to, but did not see any reference to whether
the Win32 window centering bug was fixed… Has that been addressed at all?

I refer to the bug where, unless one has globally set the
SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
will be centered. Subsequent calls to SetVideoMode will create a window that
shares the same upper-left corner location. I’d really love for that one to
be fixed, but don’t know where to look for it…
Thanks,
-Dave Olsen> ----- Original Message -----

From: icculus@icculus.org (icculus)
To: "A list for developers using the SDL library. (includes SDL-announce)"

Sent: Thursday, July 19, 2007 5:26 PM
Subject: Re: [SDL] last call for 1.2.12…

Can you provide a URL link to the changes/bug fixes in this new 1.2.12
SDL release?

Barring no last-minute changes, this is the list:

http://www.libsdl.org/cgi/viewvc.cgi/branches/SDL-1.2/docs.html?revision=3332

Here’s a list of descriptions from every commit to the 1.2 branch since
1.2.11 shipped (i.e. - exactly what changed in the source code for
1.2.12, over 1.2.11).

http://icculus.org/~icculus/tmp/sdlrevs-1.2.11-to-1.2.12.txt

And here’s a rough idea of Bugzilla entries we resolved (170 of them!),
although this isn’t precise:

http://bugzilla.libsdl.org/buglist.cgi?query_format=advanced&short_desc_type=allwordssubstr&short_desc=&product=SDL&long_desc_type=substring&long_desc=&bug_file_loc_type=allwordssubstr&bug_file_loc=&bug_status=RESOLVED&bug_status=VERIFIED&bug_status=CLOSED&emailassigned_to1=1&emailtype1=substring&email1=&emailassigned_to2=1&emailreporter2=1&emailqa_contact2=1&emailcc2=1&emailtype2=substring&email2=&bugidtype=include&bug_id=&votes=&chfieldfrom=2006-07-06&chfieldto=Now&chfield=bug_status&chfieldvalue=&cmdtype=doit&order=Bug+Number&field0-0-0=noop&type0-0-0=noop&value0-0-0=

(Of course, this is just SDL…there’s about 30 more bugzilla entries
and a ton of commits when you take SDL_mixer, SDL_image, etc into
account).

I’ll throw out a few more statistics when 1.2.12 is definitely finalized
if I have time.

–ryan.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi Ryan,
I checked the list you linked to, but did not see any reference to whether
the Win32 window centering bug was fixed… Has that been addressed at all?

I refer to the bug where, unless one has globally set the
SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
will be centered. Subsequent calls to SetVideoMode will create a window that
shares the same upper-left corner location.

I’m working on that now, thanks for reporting it. What I’m doing is if the
width and height are the same, I’m leaving the window position alone, but if
they’re different they will respect the positioning environment variables.

The variable is SDL_VIDEO_CENTERED, BTW.

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

I’m working on that now, thanks for reporting it. What I’m doing is if the
width and height are the same, I’m leaving the window position alone, but if
they’re different they will respect the positioning environment variables.

This is done!

Thanks,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

Excellent! Thanks Sam! (and thanks even more for SDL in general - it has
really opened the doors for countless hobbyists like myself to easily jump
into writing games with c/c++. )
-Dave Olsen> ----- Original Message -----

From: slouken@devolution.com (Sam Lantinga)
To: "A list for developers using the SDL library. (includes SDL-announce)"

Sent: Thursday, July 19, 2007 10:33 PM
Subject: Re: [SDL] last call for 1.2.12…

I’m working on that now, thanks for reporting it. What I’m doing is if
the
width and height are the same, I’m leaving the window position alone, but
if
they’re different they will respect the positioning environment
variables.

This is done!

Thanks,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Excellent! Thanks Sam! (and thanks even more for SDL in general - it has
really opened the doors for countless hobbyists like myself to easily jump
into writing games with c/c++. )

You’re welcome! :slight_smile:

See ya,
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

thanks even more for SDL in general - it has
really opened the doors for countless hobbyists like myself to easily jump
into writing games with c/c++.

second that times ten ;))

one day when there is more than 5 quids in my bank account i might even make a
donation

but for now my dontation will have to be finish and release some more of my
games :wink:

perhaps an ‘SDL ROCKS!’ t-shirt

anytime anyone asks me what i can do on the computer i start the long lecture
about SDL goodness :wink:

yea i can remove your spyware and viruses from you b0rked illegal copy
of MS XP,
but… you’d be much better off learning C and using SDL…