LibKSD 0.0.4 has been released

First, a little background (I know I have been bugging this list for
more than a year but it can’t hurt): LibKSD is a C++ game framework
written in C++ sporting a couple unique features like a generic plugin
system and a widget-set. See
http://libksd.sourceforge.net/index.php?page=features for a more
complete list of features.

New in this release:

  • Support for OpenGL. Allows you to do native OpenGL on the root window
    while doing normal 2D operations (both basic drawing and widgets)
    directly on top of it (and without using SDL_OPENGLBLIT! :slight_smile:
  • Cleaned up core API. (Includes replacing the archaic error object
    with C++ exceptions.)
  • Improved plugin system so that it should work "right out of the box"
    on any *nix system. You no longer have to do any system specific
    configuration.
  • Preliminary documentation. Although not everything is covered, it’s
    better than nothing!

We are finally starting to get there! Soon we will begin the run up to
a stable release!

See http://libksd.sourceforge.net/

-- David Snopek

/-- libksd –
| The C++ Cross-Platform Game Framework
| Only want to write it once??
| http://libksd.sourceforge.net
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