I am currently trying to do all the necessary touchups to my engine so I can get a working MacOSX port up and running. I have SDL being built through CMake which is integrated into the CMake configuration of my engine. SDL compiles just fine as a dependency, however when it attempts to link it errors in “SDL_Log.c” saying it can’t find the symbol “_SDL_NSLog”. I have looked through the code and I found the method it’s talking about in “SDL_cocoavideo.m”. As far as I can tell the project seems to be configured correctly for that files inclusion in the project.
**
I am currently trying to do all the necessary touchups to my engine so I
can get a working MacOSX port up and running. I have SDL being built
through CMake which is integrated into the CMake configuration of my
engine. SDL compiles just fine as a dependency, however when it attempts to
link it errors in “SDL_Log.c” saying it can’t find the symbol “_SDL_NSLog”.
I have looked through the code and I found the method it’s talking about in
“SDL_cocoavideo.m”. As far as I can tell the project seems to be configured
correctly for that files inclusion in the project.
I’m quite sure I’ve had that problem too when trying to build with CMake on
OSX, so after a few failed attempts to fix the CMakeLists.txt I switched
back to build with autotools, the problem I had was that some of the .m
files do not get complied also if they are correctly added in the
respective directories… I thought it was some problem with my version of
cmake and gave up since I had not a lot of time at the moment :)–
Bye,
Gabry
– Options:
– 3DNOW (Wanted: ON): OFF
– ALSA (Wanted: OFF): OFF
– ALSA_SHARED (Wanted: OFF): OFF
– ALTIVEC (Wanted: ON): OFF
– ARTS (Wanted: OFF): OFF
– ARTS_SHARED (Wanted: OFF): OFF
– ASSEMBLY (Wanted: ON): ON
– ASSERTIONS (Wanted: auto): auto
– CLOCK_GETTIME (Wanted: OFF): OFF
– DIRECTFB_SHARED (Wanted: OFF): OFF
– DIRECTX (Wanted: OFF): OFF
– DISKAUDIO (Wanted: ON): ON
– DUMMYAUDIO (Wanted: ON): ON
– ESD (Wanted: OFF): OFF
– ESD_SHARED (Wanted: OFF): OFF
– FUSIONSOUND (Wanted: OFF): OFF
– FUSIONSOUND_SHARED (Wanted: OFF): OFF
– GCC_ATOMICS (Wanted: OFF): OFF
– INPUT_TSLIB (Wanted: OFF): OFF
– LIBC (Wanted: ON): ON
– MMX (Wanted: ON): ON
– NAS (Wanted: OFF): OFF
– OSS (Wanted: OFF): OFF
– PTHREADS (Wanted: OFF): OFF
– PTHREADS_SEM (Wanted: OFF): OFF
– PULSEAUDIO (Wanted: OFF): OFF
– PULSEAUDIO_SHARED (Wanted: OFF): OFF
– RENDER_D3D (Wanted: OFF): OFF
– RPATH (Wanted: OFF): OFF
– SDL_DLOPEN (Wanted: ON): ON
– SSE (Wanted: ON): ON
– SSE2 (Wanted: ON): ON
– SSEMATH (Wanted: ON): ON
– VIDEO_COCOA (Wanted: ON): ON
– VIDEO_DIRECTFB (Wanted: OFF): OFF
– VIDEO_DUMMY (Wanted: ON): ON
– VIDEO_OPENGL (Wanted: ON): ON
– VIDEO_OPENGLES (Wanted: ON): OFF
– VIDEO_X11 (Wanted: OFF): OFF
– VIDEO_X11_XCURSOR (Wanted: OFF): OFF
– VIDEO_X11_XINERAMA (Wanted: OFF): OFF
– VIDEO_X11_XINPUT (Wanted: OFF): OFF
– VIDEO_X11_XRANDR (Wanted: OFF): OFF
– VIDEO_X11_XSCRNSAVER (Wanted: OFF): OFF
– VIDEO_X11_XSHAPE (Wanted: OFF): OFF
– VIDEO_X11_XVM (Wanted: OFF): OFF
– X11_SHARED (Wanted: OFF): OFF–
– CFLAGS: -g -O3
– EXTRA_CFLAGS: -msse2 -msse -mmmx
– EXTRA_LDFLAGS:
– EXTRA_LIBS:
m;iconv;/System/Library/Frameworks/Cocoa.framework;/System/Library/Frameworks/IOKit.framework;/System/Library/Frameworks/ForceFeedback.framework;/System/Library/Frameworks/Carbon.framework;/System/Library/Frameworks/CoreAudio.framework;/System/Library/Frameworks/AudioUnit.framework
– Build Shared Library: ON
– Build Static Library: ON
– Something was not detected, although your are sure that it
– has been properly installed? Then make sure, you have set
– the CFLAGS and LDFLAGS environment variables correctly.
dougs-Mac-mini:build doug$ ninja
…
[231/231] Linking C static library libSDL2.a
dougs-Mac-mini:build doug$ ls
CMakeCache.txt Makefile build.ninja
include libSDL2.2.0.0.dylib libSDL2.dylib
rules.ninja sdl2.pc
CMakeFiles SDL2.spec cmake_install.cmake
libSDL2.0.dylib libSDL2.a libSDL2main.a sdl2-config
~
Doug.
On Fri, May 24, 2013 at 11:39 PM, Gabriele Greco <gabriele.greco at darts.it>wrote:
**
I am currently trying to do all the necessary touchups to my engine so I
can get a working MacOSX port up and running. I have SDL being built
through CMake which is integrated into the CMake configuration of my
engine. SDL compiles just fine as a dependency, however when it attempts to
link it errors in “SDL_Log.c” saying it can’t find the symbol “_SDL_NSLog”.
I have looked through the code and I found the method it’s talking about in
“SDL_cocoavideo.m”. As far as I can tell the project seems to be configured
correctly for that files inclusion in the project.
I’m quite sure I’ve had that problem too when trying to build with CMake
on OSX, so after a few failed attempts to fix the CMakeLists.txt I switched
back to build with autotools, the problem I had was that some of the .m
files do not get complied also if they are correctly added in the
respective directories… I thought it was some problem with my version of
cmake and gave up since I had not a lot of time at the moment
(that’s off hg head; can’t comment on if it builds on any other snap shots
or whatever)~
Doug.
On Sat, May 25, 2013 at 7:56 PM, Doug <@Doug1> wrote:
– Options:
– 3DNOW (Wanted: ON): OFF
– ALSA (Wanted: OFF): OFF
– ALSA_SHARED (Wanted: OFF): OFF
– ALTIVEC (Wanted: ON): OFF
– ARTS (Wanted: OFF): OFF
– ARTS_SHARED (Wanted: OFF): OFF
– ASSEMBLY (Wanted: ON): ON
– ASSERTIONS (Wanted: auto): auto
– CLOCK_GETTIME (Wanted: OFF): OFF
– DIRECTFB_SHARED (Wanted: OFF): OFF
– DIRECTX (Wanted: OFF): OFF
– DISKAUDIO (Wanted: ON): ON
– DUMMYAUDIO (Wanted: ON): ON
– ESD (Wanted: OFF): OFF
– ESD_SHARED (Wanted: OFF): OFF
– FUSIONSOUND (Wanted: OFF): OFF
– FUSIONSOUND_SHARED (Wanted: OFF): OFF
– GCC_ATOMICS (Wanted: OFF): OFF
– INPUT_TSLIB (Wanted: OFF): OFF
– LIBC (Wanted: ON): ON
– MMX (Wanted: ON): ON
– NAS (Wanted: OFF): OFF
– OSS (Wanted: OFF): OFF
– PTHREADS (Wanted: OFF): OFF
– PTHREADS_SEM (Wanted: OFF): OFF
– PULSEAUDIO (Wanted: OFF): OFF
– PULSEAUDIO_SHARED (Wanted: OFF): OFF
– RENDER_D3D (Wanted: OFF): OFF
– RPATH (Wanted: OFF): OFF
– SDL_DLOPEN (Wanted: ON): ON
– SSE (Wanted: ON): ON
– SSE2 (Wanted: ON): ON
– SSEMATH (Wanted: ON): ON
– VIDEO_COCOA (Wanted: ON): ON
– VIDEO_DIRECTFB (Wanted: OFF): OFF
– VIDEO_DUMMY (Wanted: ON): ON
– VIDEO_OPENGL (Wanted: ON): ON
– VIDEO_OPENGLES (Wanted: ON): OFF
– VIDEO_X11 (Wanted: OFF): OFF
– VIDEO_X11_XCURSOR (Wanted: OFF): OFF
– VIDEO_X11_XINERAMA (Wanted: OFF): OFF
– VIDEO_X11_XINPUT (Wanted: OFF): OFF
– VIDEO_X11_XRANDR (Wanted: OFF): OFF
– VIDEO_X11_XSCRNSAVER (Wanted: OFF): OFF
– VIDEO_X11_XSHAPE (Wanted: OFF): OFF
– VIDEO_X11_XVM (Wanted: OFF): OFF
– X11_SHARED (Wanted: OFF): OFF
– Build Shared Library: ON
– Build Static Library: ON
– Something was not detected, although your are sure that it
– has been properly installed? Then make sure, you have set
– the CFLAGS and LDFLAGS environment variables correctly.
dougs-Mac-mini:build doug$ ninja
…
[231/231] Linking C static library libSDL2.a
dougs-Mac-mini:build doug$ ls
CMakeCache.txt Makefile build.ninja
include libSDL2.2.0.0.dylib libSDL2.dylib
rules.ninja sdl2.pc
CMakeFiles SDL2.spec cmake_install.cmake
libSDL2.0.dylib libSDL2.a libSDL2main.a sdl2-config
~
Doug.
On Fri, May 24, 2013 at 11:39 PM, Gabriele Greco <gabriele.greco at darts.it>wrote:
**
I am currently trying to do all the necessary touchups to my engine so I
can get a working MacOSX port up and running. I have SDL being built
through CMake which is integrated into the CMake configuration of my
engine. SDL compiles just fine as a dependency, however when it attempts to
link it errors in “SDL_Log.c” saying it can’t find the symbol “_SDL_NSLog”.
I have looked through the code and I found the method it’s talking about in
“SDL_cocoavideo.m”. As far as I can tell the project seems to be configured
correctly for that files inclusion in the project.
I’m quite sure I’ve had that problem too when trying to build with CMake
on OSX, so after a few failed attempts to fix the CMakeLists.txt I switched
back to build with autotools, the problem I had was that some of the .m
files do not get complied also if they are correctly added in the
respective directories… I thought it was some problem with my version of
cmake and gave up since I had not a lot of time at the moment