Loki Entertainment Software

Hey all, I was just hired as lead programmer for Loki Entertainment Software.
You can see us on the news:
http://www.news.com/News/Item/0,4,29824,00.html?st.ne.fd.gif.f

Anyway, to tie this to SDL… we’re going to use SDL in our first projects.
This means two things:

  1. SDL will be extended and supported with the same quality care that
    you are used to.
  2. I may have less time to help you work out problems in your own programs.

SDL will remain free, but will now be a professional cross-platform
library. Bugs in SDL proper and run-time support issues will have normal
e-mail support, plus possibly phone support when we release product.

Yay! :slight_smile:
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Kick arse! Congrats!

/devOn 12-Dec-98 Sam Lantinga wrote:

Hey all, I was just hired as lead programmer for Loki Entertainment Software.


// David E. Vandewalle |Weinberg’s Law: If builders built
// vandewal at skyblue.com | buildings the way programmers wrote
// david.e.vandewalle at lmco.com | programs, then the first woodpecker that
// | came along would destroy civilization.

Congratz!

Finally “real” games for linux!

			-fjr

Uh, not really. Support will be for games we publish – regardless of the
library we use. You are welcome to support SDL in any way you choose, of
course.

Right, sorry. I meant, as part of the support for our games that use SDL,
we will be fixing bugs and resolving any run-time issues. I’ll forward this
to the list.

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Hey all, I was just hired as lead programmer for Loki Entertainment Software.
You can see us on the news:
http://www.news.com/News/Item/0,4,29824,00.html?st.ne.fd.gif.f

Anyway, to tie this to SDL… we’re going to use SDL in our first projects.
This means two things:

  1. SDL will be extended and supported with the same quality care that
    you are used to.
  2. I may have less time to help you work out problems in your own programs.

SDL will remain free, but will now be a professional cross-platform
library. Bugs in SDL proper and run-time support issues will have normal
e-mail support, plus possibly phone support when we release product.

Any hints on what your first project(s) will be?On Fri, 11 Dec 1998, Sam Lantinga wrote:


Scott M. Stone <sstone at pht.com, sstone at pht.co.jp>
Head of TurboLinux Development/Systems Administrator
Pacific HiTech, Inc (USA) / Pacific HiTech, KK (Japan)

HI:

Great news. But does that mean SDL will soon have OpenGL hardware
rendering support soon?. I wanted to do some ports but need hardware
rendering.

FTOn Fri, 11 Dec 1998, Sam Lantinga wrote:

Hey all, I was just hired as lead programmer for Loki Entertainment Software.
You can see us on the news:
http://www.news.com/News/Item/0,4,29824,00.html?st.ne.fd.gif.f
Yay! :slight_smile:
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Great news. But does that mean SDL will soon have OpenGL hardware
rendering support soon?. I wanted to do some ports but need hardware
rendering.

Nope, SDL was never intended to have 3D support.
You might try using the Glide API (Voodoo/Voodoo2) or MGL 5.0 (coming next year)
for 3D hardware acceleration.

I’ll have much more information on this in a couple of months.

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/