Mac OS X vs. (Open)Darwin

As a test for running on plain “vanilla” Darwin,
I tried building just the X11 driver and disabled
the Cocoa (“Quartz”) and Carbon (“toolbox”) drivers.

It didn’t work too good. :stuck_out_tongue:

It seems like the current autotools and source code
is a little confused on what is Darwin (or “Mach-O”)
and what is Mac OS X (i.e. proprietary/closed source)

As a start, I differed between two different ARCHes:

  • TARGET_MACOSX, which is: Darwin + Carbon / Cocoa
  • TARGET_DARWIN, which is: Darwin with X11 and GLX

For Darwin - I’m running the usual test for GL and X11,
but for Mac OS X - I am instead checking for the Apple:
OpenGL.framework and defaulting the X11 driver to “off”

This worked OK, I only had to give the directories for
X11 explicitly since the “/usr/include/X11” symlink
is messing up the later <GL/gl.h> detection code…

(Mac X11 SDK has: /usr/include/X11 -> …/X11R6/include/X11,
which makes autoconf “think” that it doesn’t need to any
special -I for X11, since it could find <X11/Intrinsic.h>)

So I changed the Darwin X defaults to instead be:
x_includes=/usr/X11R6/include
x_libraries=/usr/X11R6/lib

I also had to conditionalize AudioUnit, and add an
explicit CoreFoundation next to the IOKit framework
(since those two are present in the Darwin install)

Also checked -lSystem before -ldl, for the dlfcn stuff.
(just a cosmetic issue, as the libdl.dylib is a symlink)
But there are still a few places/drivers left to fix…
(especially: joystick [only “NewPtr”], cdrom and audio)

Main Problem is:
#if defined(APPLE) && defined(MACH) ==> any Darwin
#if defined(MACOSX) ==> Mac OS X, including the frameworks
(where APPLE and MACH are added by the gcc compiler)

But Cocoa.framework, Carbon.framework and OpenGL.framework
are not available on Darwin - just on the “full” Mac OS X.
So those frameworks really should use “MACOSX” macro instead:

#if defined(MACOSX)
#include <OpenGL/gl.h> /* Header File For The OpenGL Library /
#include <OpenGL/glu.h> /
Header File For The GLU Library /
#else
#include <GL/gl.h> /
Header File For The OpenGL Library /
#include <GL/glu.h> /
Header File For The GLU Library */
#endif

Unfortunately this macro is not added by default, by autotools. :frowning:
(I simply defined it as: TARGET_MACOSX = HAVE_COCOA || HAVE_CARBON)
Does anyone have a good solution to this, save from adding -DMACOSX ?

As I see it, there are three major SDL drivers for the current Macs:

  • MACOSX Cocoa (“Quartz”) [Mac OS X’s default]
  • MACOSX Carbon (“toolbox”) [Mac OS 9’s default]
  • DARWIN X11/GLX (“x11”) [OpenDarwin default]

And I’m cleaning up the “other two” in this large old Macintosh
family…
(as usual, I haven’t actually tried it on a real Darwin installation
yet)
The full patch for configure.in will come later, after some more
testing.

It would also be really cool if someone else could add the support
for building the SDL.framework from autotools, and not having to use
Xcode to do that… Nothing wrong with Xcode, but it would be useful ?

–anders

PS.
Here are the remaining symbols to clear out:

ld: Undefined symbols:
_AudioOutputUnitStart
_AudioOutputUnitStop
_AudioUnitInitialize
_AudioUnitSetProperty
_CloseComponent
_FindNextComponent
_OpenAComponent
_BitAndAtomic
_DecrementAtomic
_IncrementAtomic
_NewSndCallBackUPP
_SndDisposeChannel
_SndDoCommand
_SndNewChannel
_FSClose
_FSGetDataForkName
_FSOpenFork
_FSReadFork
_FSSetForkPosition
_GetComponentInfo
_FSGetForkPosition
_FSCloseFork
_FSCloseIterator
_FSGetCatalogInfoBulk
_FSGetForkSize
_FSGetVolumeInfo
_FSOpenIterator
_PBMakeFSRefSync
_PBHGetVolParmsSync
_PBUnmountVol

They all go away if you disable “cdrom” and “audio”.
(so they will need alternate Darwin implementations)

Replacing NewPtr/DisposePtr with malloc/free was easier:
http://www.algonet.se/~afb/libsdl/SDL-1.2.9-joystick.patch