MacOS, Win32, Linux, FreeBSD and BeOS!

Hello Guys!

First of all, I want to thank everybody for every tip you guys sent me!
My first game (nothing useful yet, just a tile engine and a sprite engine)
is working on MacOS (yup! perfectly!), FreeBSD (except SDL_PollEvent
function), Win32 (I hate Visual C++), Linux (perfectly) and BeOS
(perfectly!)…

Now, I need some tips about SDL in overall…

MacOS:

  • Is it me or everybody has that slowwwww mouse pointer with SDL? The FPS
    (with my TE, is about 33 fps, but the mouse pointer is slowwwwwww)…
  • Has OpenGL been fixed?

BeOS:

  • I’ve tried to use fullscreen on BeOS and BeOS crashed… Am I doing
    anything wrong? :wink:

FreeBSD:

  • Sam, can I do anything to help?

SDL:

  • I’ve heard sometime ago, some guys talking about an “packer” for SDL… is
    there anyone working on it?

Thanks for everything!!!

Eduardo B. Fonseca
ebf at cwb.fnn.net

First of all, I want to thank everybody for every tip you guys sent me!
My first game (nothing useful yet, just a tile engine and a sprite engine)
is working on MacOS (yup! perfectly!), FreeBSD (except SDL_PollEvent
function), Win32 (I hate Visual C++), Linux (perfectly) and BeOS
(perfectly!)…

Yay! That’s what I like to hear. :slight_smile:

  • Is it me or everybody has that slowwwww mouse pointer with SDL? The FPS
    (with my TE, is about 33 fps, but the mouse pointer is slowwwwwww)…

Somebody needs to implement the routines in src/video/toolbox/SDL_rommouse.c

  • Has OpenGL been fixed?

Yes.

BeOS:

  • I’ve tried to use fullscreen on BeOS and BeOS crashed… Am I doing
    anything wrong? :wink:

Probably not. :slight_smile:
I’m using BDirectWindow, and it’s possible that its buggy on your video card.

FreeBSD:

  • Sam, can I do anything to help?

Contact the FreeBSD folks, and notify them of the problem.
I don’t know who to contact offhand.

SDL:

  • I’ve heard sometime ago, some guys talking about an “packer” for SDL… is
    there anyone working on it?

??

Thanks for everything!!!

Thanks for the great news! :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

SDL:

  • I’ve heard sometime ago, some guys talking about an “packer” for SDL…
    is
    there anyone working on it?

I can answer this one. At one point, I was writing some packing software and
it looked like it was going to end up integrated into SDL. Then I got
sidetracked into writing other stuff, for pitiful sums of money. Now I am
working on the packer again. While I doubt that it will ever be a formal SDL
component, I will let you know when it is done.

Eduardo B. Fonseca
ebf at cwb.fnn.net

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: ebf@cwb.fnn.net (Eduardo B. Fonseca)
To: sdl at lokigames.com
Date: Monday, February 14, 2000 6:48 PM
Subject: [SDL] MacOS, Win32, Linux, FreeBSD and BeOS!