Made with SDL: Pirate Bomb

2d platformer game in pixel art style for Android and iOS.
Youtube preview:
Google Play:
Apple App Store:


Looks cool, good job :slight_smile:

Are you using an existing physics library, like Box2D for example, to handle the collision, physics, bouncing etc or your own implementation?

Thanks! Yes, you are right. I’m using Box2D physics engine.

It’d be cool to have another category (“Made With SDL”?) on this forum for games made with SDL where we could discuss them. I’d like to see other SDL games and what people have been up to, and show off my games too, which would keep this category “SDL Development” purely for just SDL code.