Do I have to perform MapSurface for every bitmap (ie sprite) I intend to use in my game? I’m playing around with a Windows program, so I presume the SDL_PixelFormat will (or should?) conform to that of the desktop.
Is there a version of 0.9.8 for VC++ 5.0? I notice on the site there is
only Win GCC and DLL only downloads. I presume I need the updated library
file? Or do I really only need the DLL to go from 0.8x to 0.9x?