Math dlls?

i love your idea. i plan to use it.
have you ever thought about writing a math.dll to incorperate into your
SDL??
i think this would be even a little more helpful so that even apps/games
that arent using DirectX6 or writing special routines would be able to
take advantage of the newer math instructions found in the K6 3D, and in
Katmai, and the new IDT WinChips. using a platform dependant math.dll
would allow the same software to run on any platform and take full
advantage of it, and at the same time accelerating development time.

this is just an idea i had, and perhaps you have too, but it looks as if
you are the only one heading in the right direction, which is (for the
most part), OS-independant software.

Garian Nobinger
@Garian_Nobinger

==> Garian Nobinger wrote:

i love your idea. i plan to use it.

Thanks.

have you ever thought about writing a math.dll to incorperate into your
SDL??
i think this would be even a little more helpful so that even apps/games
that arent using DirectX6 or writing special routines would be able to
take advantage of the newer math instructions found in the K6 3D, and in
Katmai, and the new IDT WinChips.

I don’t have enough experience working with machine language or math
to do this properly. Right now SDL is reliant upon the compilers available
for the platforms it supports, most of which don’t support the very latest
chipset-dependent extensions.

Do you mind if I run this past the SDL mailing list to see what they
thinK?

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/projects/SDL/

Sam Lantinga wrote:

==> Garian Nobinger <@Garian_Nobinger> wrote:

i love your idea. i plan to use it.

Thanks.

have you ever thought about writing a math.dll to incorperate into your
SDL??
i think this would be even a little more helpful so that even apps/games
that arent using DirectX6 or writing special routines would be able to
take advantage of the newer math instructions found in the K6 3D, and in
Katmai, and the new IDT WinChips.

I don’t have enough experience working with machine language or math
to do this properly. Right now SDL is reliant upon the compilers available
for the platforms it supports, most of which don’t support the very latest
chipset-dependent extensions.

Do you mind if I run this past the SDL mailing list to see what they
thinK?

No man, go right ahead…i think itll be good for everyone…> See ya!

    -Sam Lantinga                           (slouken at devolution.com)


Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/projects/SDL/