max FPS stuck at 50

Hi everyone.

My C++ / SDL game doesn’t perform past 50FPS, even if I have nothing but a blank window (using fraps to monitor). I’ve tried messing with vsync and acceleration settings in SDL and my GPU (monitor at 75hz), but I have had no luck. I could use some suggestions for what to attempt to try and fix this. thanks.

It would be good to see the main loop implementation of your game.