max FPS stuck at 50

Hi everyone.

My C++ / SDL game doesn’t perform past 50FPS, even if I have nothing but a blank window (using fraps to monitor). I’ve tried messing with vsync and acceleration settings in SDL and my GPU (monitor at 75hz), but I have had no luck. I could use some suggestions for what to attempt to try and fix this. thanks.

It would be good to see the main loop implementation of your game.

The issue ended up being that I was pausing my game for 20ms to process Input. This made the FPS capacity 50.