Also, I downloaded the:
w32api-3.6.tar.gz
(actualy build-cross.sh did it)
but it contains only 1.1 opengl implementation.
So, I think I must find updated gl.h and glu.h, and also a lib with
the function in them.
So, to summarize:
Where to find those files?
What do you think of using opengl 2.0 on windows and GLSL?
I know those questinos are a bit OT, but as I dev with SDL, and as I
can compile my app on windows because I use SDL, I thought it would
be cool to have this discussion here as others might be helped.
Best regards–
Kuon
Programmer and sysadmin.
“Computers should not stop working when the users’ brain does.”
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light side, and it holds the Universe together.”
-Carl Zwanig__________________________________________________
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Also, I downloaded the:
w32api-3.6.tar.gz
(actualy build-cross.sh did it)
but it contains only 1.1 opengl implementation.
So, I think I must find updated gl.h and glu.h, and also a lib with the
function in them.
So, to summarize:
Where to find those files?
What do you think of using opengl 2.0 on windows and GLSL?
If I remember correctly, OpenGL applications on windows are supposed to
only link to OpenGL 1.1-features, functions from newer OpenGL-versions
should be loaded as extensions.
This is mentioned in the comments in gl.h and glext.h from the w32api
package.
So, include gl/glext.h in order to get the necessary defines, and load the
symbols using SDL_GL_GetProcAddress.
// MartinOn Mon, 8 Jan 2007, Kuon - Nicolas Goy - ??? (Goyman.com SA) wrote: