Memory leaks even after calling SDL_Quit

In the code example below, the function “_CrtDumpMemoryLeaks” prints in the console any objects that causes memory leaks. According to this tool, SDL_Quit doesn’t clean all the object SDL_Init creates. Does this mean I also need to call another function to clean these objects, or is this just a false positive of _CrtDumpMemoryLeaks (this function is called before the destruction of global objects).

#include <iostream>
#include <SDL.h>

int main(int argc, char* argv[]) {
	// Checks for memory leaks when using MSVC compiler

	if (SDL_Init(SDL_INIT_VIDEO) < 0)
		printf("Could not initialize SDL. SDL_Error: %s\n", SDL_GetError());
		return EXIT_FAILURE;




The console output is as follows:

Detected memory leaks!
Dumping objects ->
{145} normal block at 0x000002466CBC4110, 132 bytes long.
 Data: <                > 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
{144} normal block at 0x000002466CBBE200, 88 bytes long.
 Data: <         A lF   > 05 00 00 00 CD CD CD CD 10 41 BC 6C 46 02 00 00 
Object dump complete.

Process finished with exit code 0

Even if SDL_Quit() doesn’t free all the objects (and I don’t know whether that’s the case or not) it is usual for the process then to be terminated - and you can be sure that process termination will free them. So unless you are not terminating the process, I wouldn’t worry about it.