Mfi Game Controller event issue


I’ve been experimenting with the Mfi controller support on iOS, however I have run into an issue. Looking at other SDL Joystick code for PSP or Windows, it appears the SDL_PrivateJoystickAxis API is only called when the axis value changes. For Mfi controllers, it calls this every time, causing SDL_JOYAXISMOTION events to flood the system.

Has anyone else seen this issue?


Seems like the simple fix is to check if the value has changed in the SDL_PrivateJoystickAxis API, similarly to the SDL_PrivateJoystickButton and SDL_PrivateJoystickHat APIs



Fixed for 2.0.6, thanks!

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