Which is easier…?
Doing a cross compile from linux to build the dll’s for mingw32 to work
with or building them natively with mingw32?
I have no problems doing all cross compiles except that I have to reboot
to test it out… Also I need to go over the docs to see how difficult it
is to setg it all up on Windows. I want to make sure that the stuff I am
writing is portable at least to the Windows95/98/2000 platforms…
Dave
Dave wrote:
Which is easier…?
Doing a cross compile from linux to build the dll’s for mingw32 to work
with or building them natively with mingw32?
I do all my work native win32, with mingw32. I had problems setting
up mingw32 to build DirectX apps initially, but got that straightened
out. Moving to SDL was very easy, once I got the link line right. 
Also, I use MKS tools so I’ve got a Unixy environment on win32 too,
helps makes things bearable.
I have no problems doing all cross compiles except that I have to reboot
to test it out… Also I need to go over the docs to see how difficult it
is to setg it all up on Windows. I want to make sure that the stuff I am
writing is portable at least to the Windows95/98/2000 platforms…
I’d certainly recommend setting up a native environment while doing any
porting.
Dave
Tim–
“Though you die, La Resistance lives on” - SP:BL&U
Which is easier…?
Doing a cross compile from linux to build the dll’s for mingw32 to work
with or building them natively with mingw32?
I prefer Linux cross-compiling myself.
It’s the environment I’m comfortable with and it seems to work fairly
well.
Theres just something cool about creating code for windows without
touching a windows box, then testing it under linux in vmware or wine. :-)–
Brian