Minimum Viable Product

Looking back at your favorite childhood games, what do you think the earliest MVP version of that game would look like?


Article by Henrik Kniberg explaining the image: → Making sense of MVP (Minimum Viable Product) - and why I prefer Earliest Testable/Usable/Lovable - Crisp's Blog

Pokemon
Here’s how I might imagine the first pokemon games could have progressed through early development stages.

Stage 1: Pick up stick - go out and find the stick, it’s somewhere out on the board.

Stage 2: Pick up items and things - well now there are collectable items, and even some monsters that maybe you need to use those items on to survive.

Stage 3: Pocket monsters - maybe these monsters are actually collectable as well, and they travel with you.

Stage 4: Let’s add puzzles and mazes, and maybe some other human NPCs to help tell/develop our plots.

Stage 5: NPCs also live in this world, hint at having their own goals, and some of them want to challenge you!

Stage 6: After some play-testing, let’s lean heavy into the collectable monsters idea.

etc.

Go Horse must urgently be translated to english