Sward
1
Looking back at your favorite childhood games, what do you think the earliest MVP version of that game would look like?
Article by Henrik Kniberg explaining the image: →
Making sense of MVP (Minimum Viable Product) - and why I prefer Earliest Testable/Usable/Lovable - Crisp's Blog
Sward
2
Pokemon
Here’s how I might imagine the first pokemon games could have progressed through early development stages.
Stage 1: Pick up stick - go out and find the stick, it’s somewhere out on the board.
Stage 2: Pick up items and things - well now there are collectable items, and even some monsters that maybe you need to use those items on to survive.
Stage 3: Pocket monsters - maybe these monsters are actually collectable as well, and they travel with you.
Stage 4: Let’s add puzzles and mazes, and maybe some other human NPCs to help tell/develop our plots.
Stage 5: NPCs also live in this world, hint at having their own goals, and some of them want to challenge you!
Stage 6: After some play-testing, let’s lean heavy into the collectable monsters idea.
etc.
Go Horse must urgently be translated to english